I *love* maps.
Blog posts:
2024-04-17 A map generator for solo play
2022-08-18 A map generator for the terminal
2022-06-30 How to communicate dungeon maps to players
2022-05-08 Gridmapper new release
2021-12-23 Adding a predominant wind direction to map generation
2020-10-16 A tiny drawing web app
2020-10-10 Adding rivers to the post-apocalyptic maps
2020-10-02 Hex describing the post-apocalypse
2020-07-30 Starship Geomorphs 2.0
2020-05-29 Online hex map editor
2020-05-01 Island map generator and Text Mapper
2020-04-29 Dungeon maps are overrated
2020-04-25 Island generator using J
2020-01-24 How much mapping is actually required?
2020-01-24 How much mapping is actually required?
2020-01-08 Another hex map generator
2019-11-11 One Page Dungeon Generator
2019-10-12 Fantasy Map Generator
2019-08-23 Gridmapper inside Text Mapper
2018-12-19 Typewriter Cartography
2018-11-30 Open Street Map in the Terminal
2018-08-19 Empty Hex Grids using LaTeX
2018-07-03 Rotating Text Mapper Maps
2017-07-11 Traveller vs. Traveller
2017-07-07 Text Mapper Command Line
2017-06-30 Traveller Subsector Generator
2017-06-09 The Purpose of a Map
2016-08-16 Alpine Map Generator
2016-08-06 Alpine Map Generator
2016-04-20 How To Get Started With Text Mapper
2016-03-02 Gridmapper with vi Keys
2015-08-27 Settlements for Random Maps
2013-07-16 Inkscape Mapping and mkhexgrid
2013-06-27 Text Mapper for Traveller
2013-06-05 Gnomeyland and Text Mapper
2013-06-05 Another Gnomeyland Example
2013-03-04 Text Mapper With Lines
2013-03-01 Text Mapper Progress
2013-02-27 New Text Mapper Shapes
2012-11-28 Mapping using Inkscape
2012-10-17 Traveller Maps for Campaign Wiki
2011-05-24 I Want A Lot Of Labels On My Maps
2011-04-30 Map Drawing Using Polygons
2011-02-12 Map Making Using Inkscape
2010-05-20 Updated Traveller Mapping
2010-03-18 Session Preparation
2010-03-16 Best Props Are Maps
2009-09-11 Traveller Map Based on UWP
2008-06-25 Inkscape for Mapping
2007-06-08 Old School Hex Mapper Getting Better
2007-06-06 Hex Mapping – Roads
#Maps