I’ve been looking for map symbols and have added them to my favorite Text Mapper library, the Gnomeylands. These icons are based on the icons by Gregory B. MacKenzie.
New settlement icons: thorp, village, town, large-town, city. And some religious buildings: shrine, law, chaos.
Text Mapper also includes a random wilderness generator using Erin D. Smale’s algorithm (Part 1 for the terrain, Part 2 for the encounters). Currently I’m only supporting major encounters 1 to 3: settlements, fortresses and religious orders. Please note that these will be *rare*. Not every random map will contain one of these.
I also added agriculture. If a settlement is built on a plains hex, that hex is colored like soil or light soil. If the settlement is not built on a plains hex, or if it is a large town or a city, then a neighboring plains hex will be changed to soil or light soil colored fields.
Also note the black & white random map option...
☯
À propos random maps: A few days ago I added this random maps feature. It allows you to keep reloading the page until you like what you see. You can always save the result as a `.svg` file and keep editing it using Inkscape. If you want to tweak it online, however, you need the actual map data. It’s available from the page source. At the end of the SVG, you will find the map data in a comment like this one:
<!-- Source 0101 light-grey grass 0102 light-grey grass 0103 green forest ... 2318 green forest include https://alexschroeder.ch/contrib/gnomeyland.txt -->
You can copy and paste the map data (without the `<!--` and `-->`) into the Text Mapper text area, submit, go back and make change to it until you’re happy with the result.
#RPG #Maps #Text Mapper