When I wrote my Old School Hex Map Tutorial, I noticed the Gnomeyland Map Icons and the Making Hex Maps With Inkscape tutorial by Gregory B. MacKenzie.
After a futile attempt to write a tool that would extract those icons automatically and make them usable for Text Mapper, I did the work by hand. Look at the example below… Beautiful! And since this is SVG, you can quickly generate your first map and later you can keep working on it using Inkscape.
/pics/8958141006_7000b5627c_o.png
To regenerate the map above, visit Text Mapper and use the following “map”:
include https://alexschroeder.ch/contrib/gnomeyland-example.txt
This loads the Gnomeyland example map which uses the Gnomeyland library.
The Gnomeyland example map uses the tiles from the library. Here’s what you would need to generate just the lower part of the map:
include https://alexschroeder.ch/contrib/gnomeyland.txt 0005-0806 trail 0105 dark-green fir-forest "to the caves" 0106 dark-green fir-forest 0205 green fir-forest 0206 green fir-forest 0305 green firs 0306 soil keep "The Keep" 0405 light-soil 0406 light-soil 0505 light-grey mountains 0506 light-green forest-hill 0605 grey grass 0606 grey marsh 0706 dark-grey swamp 0806 dark-grey castle "Dolorous Garde"
Just paste it into Text Mapper. 🙂
#RPG #Maps #SVG #Text Mapper
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I wonder if it wouldn’t look a bit better if the trail were drawn below the icons.
– Andreas Gohr 2013-06-05 14:06 UTC
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Hm... I remember moving it behind the text labels, but you’re right, it would make sense to draw hex backgrounds first, then trails, then trails, then things within the hex and finally the text labels...
– Alex Schroeder 2013-06-05 14:50 UTC