2010-05-20 Updated Traveller Mapping

My SVG Mapper for Traveller got a bit better regarding *communication routes* (at least compared to last time).

SVG Mapper for Traveller

last time

It uses a two-step process:

1. it connects all the systems with a class A starport, a naval base, or an imperial consulate that are one or two parsecs from each other

2. any system with an amber or red travel code will eliminate all connections except the ones to the best and closest starport

I’m still working on the trade routes. At the moment it looks way too busy, so I’m trying to think of an elimination step that will get rid of some of them again. Anyway, I have some working code, but it needs some improvement before I’ll deploy.

way too busy

I also fixed the spinward/trailing labels. I had them confused!

Note for the curious: If you check the link you’ll also find a source link at the bottom. It’s Free Software. Enjoy! 😄

Free Software

1. considering only systems that offer fuel: starport A-D, gas giant, or Wa trade code

2. connecting trade codes In or Ht with As, De, IC, or NI within 4 parsecs using a jump-2 route

3. connecting trade codes Hi or Ri with Ag, Ga, or Wa within 4 parsecs using a jump-2 route

4. but in the end, when I have the trade graph (which is part of the SVG but invisible in case you want to look at it using Inkscape), I use [Kruskal's algorithm](https://en.wikipedia.org/wiki/Kruskal's_algorithm "Wikipedia") to create a minimal spanning tree based on the subset of legal trade routes thanks to a suggestion by Joshua Bell

Inkscape

https://en.wikipedia.org/wiki/Kruskal's_algorithm

Joshua Bell

Phew! 😄

​#Traveller ​#Maps ​#RPG

Comments

(Please contact me if you want to remove your comment.)

(*waves from travellermap.com*)

For automated communication route generation I was pondering trying a minimal spanning tree.

minimal spanning tree

– Joshua Bell 2010-05-24 05:01 UTC

Joshua Bell

---

… just remember that the maximum node length is 4, since XBoats have Jump-4 drives.

– Harald Wagener 2010-05-24 09:48 UTC

Harald Wagener

---

Traveller Map is the best! 😄

Thanks for the excellent suggestion! I’m still calculating the trade routes according to the rules:

1. considering only systems that offer fuel: starport A-D, gas giant, or Wa trade code

2. connecting trade codes In or Ht with As, De, IC, or NI within 4 parsecs using a jump-2 route

3. connecting trade codes Hi or Ri with Ag, Ga, or Wa within 4 parsecs using a jump-2 route

4. but in the end, when I have the trade graph, I use [Kruskal's algorithm](https://en.wikipedia.org/wiki/Kruskal's_algorithm "Wikipedia") to create a minimal spanning tree based on the subset of legal trade routes

https://en.wikipedia.org/wiki/Kruskal's_algorithm

I’m not quite sure whether I like the result, but it’s already good enough to be used, I think.

I can already see the next problems:

1. I’m not happy with the colors I’ve picked. Suggestions?

2. I can’t used dashed lines – assume I have four systems A B C D in a line, A connects to C, B connects to D – the overlapping lines between B and C will result in a mess (not in Inkscape but in Firefox it sucks).

3. Using Bézier curves would be awesome. 😄

4. I added a *random* button which queries the UWP Generator for a random subsector.

5. I extended the generator such that it accepts a seed value.

6. I extended the mapper such that it adds a link back to the UWP (bottom right corner) if it was randomly generated.

7. I’m not sure I want to start generating Traveller appropriate names ¹² – I’m still happy with the Elite-like names I’m generating.

8. The generator now also has a button to generate a map.

9. The generator also had a bug which I fixed; that bug led to systems with no starport still having bases.

UWP Generator

¹

²

Elite-like names

I announced it on Citizens of the Imperium.

Citizens of the Imperium

– Alex Schroeder

Alex Schroeder

---

I like the work you have done ... I only found one small problem which was you limit the law code to 9 ... when in theory it can rise higher than that.

Because the Law Level code is restricted, any worlds with Law higher than 9 just don’t appear on the map. I can see the Regex expression is 0-9 and could be changed to 0-9A-F

All of that aside I think you did a great job 😄

– Brennall 2010-05-31 19:50 UTC

Brennall

---

Indeed, I looked at the tables on the Imperial Encyclopedia ³⁴ and fixed both the UWP Generator and the SVG Mapper for Traveller.

³

UWP Generator

SVG Mapper for Traveller

– Alex Schroeder 2010-05-31 23:41 UTC

Alex Schroeder

---

Alex, I was looking at the SVG you generate, and I noticed the special symbols you used for the Gas Giants etc. When I attempted to save the SVG locally and look at them in an editor it replaced the symbols with “?”. Obviously my editor defaulted to the wrong character set, but I am curious what character set you did use which had the emblems in?

– Brennall 2010-06-02 12:29 UTC

Brennall

---

Its ok .. should have looked further in the extended UTF-8 Character set. Found them now.

– Brennall 2010-06-02 12:44 UTC

Brennall

---

For future readers looking for help:

+---+---------------------+--------+----------------------------+
| ◉ |      gas giant      | 0x25C9 |          FISHEYE           |
+---+---------------------+--------+----------------------------+
| ■ | imperial consulate  | 0x25A0 | BLACK SQUARE               |
| ☼ | TAS                 | 0x263C | WHITE SUN WITH RAYS        |
| ▲ | scout base          | 0x25B2 | BLACK UP-POINTING TRIANGLE |
| ★ | navy base           | 0x2605 | BLACK STAR                 |
| π | research base       | 0x03C0 | GREEK SMALL LETTER PI      |
| ☠ | pirate base         | 0x2620 | SKULL AND CROSSBONES       |
| ▮ | communication/trade | 0x25AE | BLACK VERTICAL RECTANGLE   |
+---+---------------------+--------+----------------------------+

0x25C9

0x25A0

0x263C

0x25B2

0x2605

0x03C0

0x2620

0x25AE

– Alex Schroeder 2010-06-02 13:06 UTC

Alex Schroeder

---

Thanks Alex .. Very helpful

– Brennall 2010-06-02 13:36 UTC

Brennall

---

I am curious Alex ... have considered a method of saving the SVG output from the map ?

– Brennall 2010-06-04 13:41 UTC

Brennall

---

Uh... What browser are you using? I just hit Ctrl+S and save the SVG file. And since I also have the option of printing to a file, producing a PDF is no problem either.

In fact, I sometimes update the UWP of my campaign, regenerate the SVG map, save it, and use Inkscape to add the spheres of influence we have. The result: http://campaignwiki.org/wiki/Kaylash/download/Karte.svg

http://campaignwiki.org/wiki/Kaylash/download/Karte.svg

At one point the party caused civil war in a system by dropping a tactical nuke on large part of a government. I then assigned a red zone to the system, which caused the major trade routes to shift. Result:

+-------------------------------+------------------------------+
|            before             |            after             |
+-------------------------------+------------------------------+
|                               |                              |
| note the spheres of influence | but I forgot them here, hehe |
+-------------------------------+------------------------------+

http://campaignwiki.org/wiki/Kaylash/download/Azaxe_vor_dem_Krieg

http://campaignwiki.org/wiki/Kaylash/download/Azaxe_nach_dem_Krieg

http://campaignwiki.org/wiki/Kaylash/download/Azaxe_vor_dem_Krieg

http://campaignwiki.org/wiki/Kaylash/download/Azaxe_nach_dem_Krieg

– Alex Schroeder 2010-06-04 14:26 UTC

Alex Schroeder

---

After some quick testing the following results

Interesting difference given Chrome and Safari both use Webkit.

I will have to switch over to Firefox from Chrome to get what I want!

I will also have to give Inkscape a try as I haven’t used it yet.

Cheers Alex.

– Brennall 2010-06-04 15:03 UTC

Brennall

---

Yeah, I ❤ Inkscape! 😄

Inkscape

I wasn’t aware that browser reactions varied so much. But then again, I was surprised when I learnt that Firefox was going to support SVG in the first place.

– Alex Schroeder 2010-06-04 22:57 UTC

Alex Schroeder

---

Great work! I love this program.

A few quick questions though...

1. I’m importing my own UWP codes so that I can make my own sub-sector but I can’t seem to get the Amber or Red Zones to show up on my map. I can see them when I do a randomly generated map, but just not my own.

Here is an example of my UWP code: Darkgate 0810 X563401-B Ni G R 124 Ukn

It shows the: Gas Giant, Research Lab,X Spaceport and name (Darkgate) but no red circle. Name

1. What UWP code do I use for asteroid belts (to see the circle in the hex)?

– Mark Merrell 2011-08-03 01:28 UTC

---

Nevermind, I figured it out. I had extraneous info in my UWP line.

Also, figured out the grey circle is in fact the amber zone.

I learned something today!

Again, thanks for the program!

– Mark Merrell 2011-08-03 01:35 UTC

---

Heh, excellent. No idea regarding the asteroid belts – those didn’t show up in my Mongoose Traveller book. 😄

– Alex Schroeder 2011-08-03 08:26 UTC

Alex Schroeder