2019-09-29 Episode 27
{.right} Halberds and Helmets Podcast Things to consider when writing RPG text: keeping it short, keeping stats short, keeping it all in one place, don’t require leafing around, have art that referees can show to player, have maps that referees can annotate.
Halberds and Helmets Podcast
Halberds and Helmets Podcast
27-halberds-and-helmets.mp3
Links:
- 2013-02-18 Notes To Remember has pictuers of the notes I take
- Stonehell Dungeon Review by Bryce Lynch (personally, I’m a big fan of the original Stonehell dungeon back when it was simply a collection of two page dungeons without an extra two pages of text for each)
- Into the Dark: Bryce Lynch's Adventure Design Tips Summarized and... Bryce Lynch is brutally honest and very peculiar in what he likes and what he doesn’t like. I happen to agree with it but it’s hard to extract it all from the reviews. Luckily, somebody else has!
- 2019-05-15 The purpose of art in a RPG product is me reacting to *Silent Titans*
- 2017-06-09 The Purpose of a Map has more about maps
- 2012-12-04 Short Descriptions talks about the things that matter *to players*
- 2008-02-02 Keep It Short talks about me trying to keep things short at the table, too
2013-02-18 Notes To Remember
Stonehell Dungeon Review
Into the Dark: Bryce Lynch's Adventure Design Tips Summarized and...
2019-05-15 The purpose of art in a RPG product
2017-06-09 The Purpose of a Map
2012-12-04 Short Descriptions
2008-02-02 Keep It Short
I feel a bit weird plugging my house rules but that’s where it all started:
- Halberds and Helmets: my homebrew rule set with links to the PDF files
Halberds and Helmets
#Halberds and Helmets Podcast