2008-02-02 Keep It Short

In a game I want to keep things short. This post has grown out of a number of posts on the topic. ¹

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Thorhall: My character has a helmet on, a longspear in his hand, a warhammer dangling from his belt, a dagger in his boot, a huge backpack with a longsword and a shield strapped to it, pouches, dangling stuff, maps, and various pieces of armor. What a mess! Rhysalis Eina: She wears a chainshirt and carries a polearm. Her tan face is stern and her brown hair is tied into a tight bun.

Make every single word count. Focus on “What do you do?” instead of “And this is what you see...”

Similar advice:

Jared’s Rule of Three

​#RPG ​#advice ​#Keep It Short

Comments

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Agree entirely. Play like it’s an action movie. If necessary, follow the Philip Marlowe rule of “if you run out of ideas, have a guy come in with a gun.” - only use orcs, gnolls, demons or whatever.

I wrote a lot about how to describe a room by “Walking it” in Roombuilding 101 on Save Or Die.

Roombuilding 101

– GreyWulf 2008-02-02 13:05 UTC

GreyWulf