2019-02-16 Episode 19
{.right} Halberds and Helmets Podcast No skills. Fewer classes. Quick and random character generation. Smaller bonuses, little damage, few hit points. Rare healing. Simple combat. Treasure is XP. No magic shops. Random encounters.
Halberds and Helmets Podcast
Halberds and Helmets Podcast
19-halberds-and-helmets.mp3
Links:
- 2007-06-26 Craft Skill: getting angry about crafting skill use in an adventure for D&D 3.5
- 2007-10-13 Skills: being unhappy about cross-class skills in D&D 3.5
- 2011-05-14 Role Play, not Wish Fulfilment: “players don’t have the right to play any class and personality they like—they have the privilege to play the classes and personalities that most suit their player abilities: tactics, strategy, imagination, courage, oratory, creativity, all of these are unlimited by the constraints of the physical world, unlike strength, dexterity and constitution, unlike most of our fighting abilities.”
- 2012-02-09 Social Skills Revisited: we act stuff out to be entertaining, but non-player characters also have “needs, traits, and desires”
- On Ignorance of Skill Based Play: “When you encounter an NPC you need to convince, you don’t just judge the players on arbitrary and capricious standards. You present the NPC as a puzzle like any other.”
- 2014-10-29 Skills: “do you think your character would know this?”
- Random Character Generator: reload and print, do this 20× and you are set
- 2009-05-24 Old School Affordances: the importance of understanding affordance
- 2009-05-25 B ⁄ X Affordances: applying this idea to B/X D&D → the basis of these principles!
- Halberds and Helmets: my homebrew rule set with links to the PDF files
2007-06-26 Craft Skill
2007-10-13 Skills
2011-05-14 Role Play, not Wish Fulfilment
2012-02-09 Social Skills Revisited
On Ignorance of Skill Based Play
2014-10-29 Skills
Random Character Generator
2009-05-24 Old School Affordances
2009-05-25 B ⁄ X Affordances
Halberds and Helmets
Eleven Principles
#Halberds and Helmets Podcast