2018-12-21 Episode 04

{.right} Halberds and Helmets Podcast I think I’m on my way to podcasting hell. I had to split a recording into episodes 2 & 3 and record extra endings and beginnings, and for episode 4 I was unhappy with I had recorded so I recorded it again. Yikes!

Halberds and Helmets Podcast

Halberds and Helmets Podcast

Well, today I’m looking at fighters and magic users. That leads me to descending armour class, to-hit tables, all weapons doing 1d6 damage, adding explosions and rays to the saving throws and not having unified advancement tables (even though I want to). Hah!

04-halberds-and-helmets.mp3

Links:

2009-02-06 Weapon Specialities

2016-04-16 Ranged Weapons

2017-04-21 Armor Pieces

2015-08-15 Rules in Use

Halberds and Helmets

page 3

I just realized that the saving throw tables still mention miracles – a term I used to talk about divine spells. But I removed clerics from my game...

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