{.right} Halberds and Helmets Podcast I think I’m on my way to podcasting hell. I had to split a recording into episodes 2 & 3 and record extra endings and beginnings, and for episode 4 I was unhappy with I had recorded so I recorded it again. Yikes!
Well, today I’m looking at fighters and magic users. That leads me to descending armour class, to-hit tables, all weapons doing 1d6 damage, adding explosions and rays to the saving throws and not having unified advancement tables (even though I want to). Hah!
Links:
2009-02-06 Weapon Specialities
I just realized that the saving throw tables still mention miracles – a term I used to talk about divine spells. But I removed clerics from my game...
#Halberds and Helmets Podcast