The ijirait are red-eyed shape shifters, and a game one plays via the Gemini protocol, and Ijiraq is also one of the moons of Saturn.
The Ijirait game is modelled along traditional MUSH games ("multi-user shared hallucination"), that is: players have a character in the game world; the game world consists of rooms; these rooms are connected to each other; if two characters are in the same room, they see each other; if one of them says something, the other hears it.
This help page can be edited here:
//transjovian.org/ijiraq/page/Help
Your Character
Play Ijirait
When you visit the URL using your Gemini browser, you're asked for a client certificate. You are assigned a character with a random name that is connected to that client certificate. If you connect from a different device or from a different client without sharing the client certificate, you'll get a new character.
Others
Use “who” to get a list of other characters, no matter where they are. Remember that you can only “see” another character in the same room as you if they’ve been active in the last 10 min.
Use “find” to find your way to other characters.
Commands
Some common commands are available as links, but there’s also a text based interface if you use the “type” command: it prompts you for the real command. So what counts as a command?
- “help” shows you the text you’re currently reading
- “home” takes you back to where you started; use it when you are lost
- “look” is the default command that gives you the room description, the people in it, and the words they recently said
- “examine <name>” shows the description of another person or of a thing; alternatively, you can also just type “<name>”
- “describe me <something>” changes your description
- “name me <something>” changes your name (one word)
- “go <direction>” moves your character through the exit into another room; alternatively, you can also just type “<direction>”
- “say <something>” is something you say; as long as you remain in the room, the text remains visible for 10 min
- “emote <something>” is something that happens, like wind blowing, animals looking at you; used to role-play the rest of the world
- “who“ lists all the other people in the game; note that inactivity for more than 10 minutes makes them invisible
- “find <somebody>” shows you how to find your way to another character.
If you want to extend the world:
- “create room” creates a new room and connects it with the one you’re in
- “connect <room>” connects an existing room with the one you’re in
- “rooms“ lists all the rooms in the game
- “find <room>” shows you how to find your way to that room
- “name room <something>” changes the name of the room you’re in
- “describe room <something>” changes the description of the room you’re in
- “name <exit> <something>” changes the name of an exit from the room you’re in
- “name <exit> <something> (<short>)” changes the name of an exit from the room you’re in, and it’s short code
If you want to place things in rooms instead of extending the description of rooms:
- “create thing” creates a new thing in the room that you’re in
- “describe <thing> <something>” changes the description of the thing
- “name <thing> <something>” changes the name of a thing
- “name <thing> <something> (<short>)” changes the name of a thing, and it’s short code
(There is currently no way to take things. They stay where they are.)
To fix mistakes:
- “delete <thing>” deletes a thing
- “delete <exit>” deletes an exit, but note that the exit from the other side remains untouched: you cannot go back, but other people can follow you
To create riddles (see below):
- “hide <thing>” makes a thing or an exit invisible
- “reveal <thing|exit>” makes a thing or an exit visible again
- “reveal <thing|exit> for <id>” makes a thing or an exit visible again if the character has examined the thing or been to the room with the given id; it’s a conditional reveal, if you like
- “id room” gives you the id of the room you’re in
- “id <thing>” gives you the id of a thing
- “forget” lists all the things you have seen and all the rooms you have been to, and their id
- “forget <id>” removes the thing or room from the list of things you “know” (and thus conditional reveals are gone again)
- “secrets” show you all the secret things (boooring!)
Always useful if you’re creating things:
- “save” saves the world; the world also saves every half an hour on its own
- “backup” downloads a gzipped JSON file (without the fingerprints)
If you're into developing an extra client:
- “type” asks you for a command and process the command you provide
Typing
If your Gemini client doesn't allow you to enter newlines as part of a description, you can use two backslashes (\\) instead.
Example:
describe statue This is a white statue of a fox woman. The inscription says:\\> The medusa does not like visitors.
Helpful wiki pages
Time
Riddles
Exits
Back