7 upvotes, 1 direct replies (showing 1)
View submission: Providing context to banned users
I wouldn't say that, no. I would say you have to take in to consideration human behavior and possibly adapt your expectations.
There's a park in my area that has a paved path. As you walk in, the path goes right a bit, then turns left under an arch. But people don't use the path, they walk directly, like along the hypotenuse, from from spot to the other. The grass is worn down to dirt along this area. The park put up signs, 'please stay on the path'. People didn't follow the signs. They put up fencing. People walked over it. They had parks staff come by. But the guy can't be there 24/7. So now, the park created a small path along that route. They understood that 'humans will be human', and they adapted.
Another grandiose example is prohibition.
Are those examples of a defeatist mentality? I guess they are, depending on how you look at it.
The point being is that, sometimes, try as you might, there are factors which are beyond your control which put you in a position where probably it's easier to adapt than it is to force your way. Or at least, you could say, the cost is too great.
I'm not saying don't try. But at the same time, I think between constant inflows of new users, the sheer number of subs that a user may post on, simple mistakes of confusing one sub for another, or getting something mixed up, and the human nature factor I mentioned above of.... desensitization to rules, signage etc. being thrown at you, that... it might not be a solvable problem.
edit: Not even to get into those situations where mods will ban people for something that *isn't even on the rule list*
Comment by Karmanacht at 24/05/2023 at 23:42 UTC
3 upvotes, 0 direct replies
I think we just need to create systems that take human performance and human behavior into account. They even stressed this in my CS classes.
It's why I suggest a small quiz that users can take which will flag them as good users, or something along these lines. We have to take human behavior into account when we design systems, and this is another example.
Users don't read the rules, so we have to come up with creative ways to make them. I believe Kingdom of Loathing has a unique approach to this problem, which is why I've been suggesting that approach, but I'm not locked into it, I just feel like I'm the only one actually suggesting anything specific.