Comment by Kultovbelial on 30/01/2025 at 19:04 UTC

3 upvotes, 4 direct replies (showing 4)

View submission: Trying to get into Middle Earth GW

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Thank you for the information. Still wondering what is the learning curve for someone that comes from Age of Sigmar or Warhammer 40k

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Comment by Revanchizm at 30/01/2025 at 19:09 UTC

9 upvotes, 0 direct replies

I would say MESBG is way easier to pick up and play than either one. It absolutely has just as much potential depth as either game, if not moreso, but the ruleset is overall very streamlined.

Comment by Mekhitar at 30/01/2025 at 19:08 UTC

7 upvotes, 1 direct replies

I’ve played competitive (tournament level) 40K for about 7 years, and the rules set will both feel familiar and a bit nostalgic if you played later editions. If you are playing with a new friend, you’ll both have a good time right out of the box. The minis are also absurdly easy to build, as they follow the older GW mini style. Maybe “too” easy if you are used to modern Sigmar.

Comment by DeeZamDanny at 30/01/2025 at 19:39 UTC

5 upvotes, 0 direct replies

Not too bad, I play MESBG and Infinity now and dont play 40k anymore. I like the I go you go approach for phases, everyone is doing stuff more often and it's more dynamic. The duels are neat too because it's always a chance for unexpected stuff to happen. Positioning is very important also, so using terrain becomes more thoughtful.

Comment by plsnomorepylons at 31/01/2025 at 01:29 UTC

3 upvotes, 0 direct replies

It's more about the one on one engagements instead of the group vs group of massive dice chucking (it looks like it to me anyway from what I see, I haven't played AoS or 40k). Positioning is key, not only for this turn but also to prevent enemy plays in a future turn. Heroes and their abilities are when the game gets more complex.