House Rules

The new Pathfinder RPG rules raise the challenge. The point is to write a set of house rules that is *as small as possible* while fixing the (few) problems with D&D 3.5 as written.

Pathfinder RPG

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²

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list of action problems

Shields Shall be Splintered

Life & Death

Leadership

Entourage Approach

Charisma determines the number of your followers, their morale score, and monster reactions. I like the simplicity of the tables in Labyrinth Lord.

Labyrinth Lord

+----------+---------------------+-----------+-----------------+
| Charisma | Reaction Adjustment | Retainers | Retainer Morale |
+----------+---------------------+-----------+-----------------+
|        3 | +2                  |         1 |               4 |
| 4-5      | +1                  |         2 |               5 |
| 6-8      | +1                  |         3 |               6 |
| 9-12     |                   0 |         4 |               7 |
| 13-15    | +1                  |         5 |               8 |
| 16-17    | +1                  |         6 |               9 |
|       18 | +2                  |         7 |              10 |
+----------+---------------------+-----------+-----------------+

Monsters usually make a morale check when their group looses its first member and when half the group is killed or otherwise incapacitated.

+------+----------------+
| 2d6  |    Reaction    |
+------+----------------+
|    2 | helpful        |
| 3-5  | not interested |
| 6-8  | uncertain      |
| 9-11 | threatening    |
|   12 | attack         |
+------+----------------+

Long Term Play

These rules will not apply when we’re playing in a published adventure path:

+-------+-------------+
| Level | XP Required |
+-------+-------------+
|     1 |           0 |
|     2 |        2000 |
|     3 |        6000 |
|     4 |      12,000 |
|     5 |      20,000 |
|     6 |      30,000 |
|     7 |      42,000 |
|     8 |      56,000 |
|     9 |      72,000 |
+-------+-------------+

from Rob Conley

​#RPG

Comments

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The attack of opportunity rule you suggest is, in fact, how it is done in *Iron Heroes*. Just a basic attack, no fancy maneuvers (unless, I think, if you have some special feat, which might work in D&D). I figure you probably want to get rid of the attack of opportunity for standing up from prone, given your experience with the enlarged spiked chain tripper. *Iron Heroes* also features a more succinct description of what provokes at attack of opportunity: (1) any full-round or standard action that is not also an attack, and (2) moving greater than 1/4 your speed in an opponent’s threatened area. The particulars aren’t that important, but having a generalized set of conditions, I think, is kind of nice.

Our thoughts on skills (no cross-class) and multiclassing (no XP penalties) are basically identical.

– Adrian 2008-03-22 09:53 UTC

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Must keep an eye on Justin Alexander’s Legends and Labyrinths. I like the tag line: “Legends & Labyrinths takes the most popular fantasy roleplaying game and strips it down to its most basic components. It removes everything non-essential, leaving behind a simple, fast-and-loose, easy-to-use system.” Might make a good intro syste to teach the game to newbies. Then again, M20 still has a special place in my RPG heart. 😄

Justin Alexander

Legends and Labyrinths

M20

– Alex Schroeder 2008-06-24 00:34 UTC

Alex Schroeder

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Maybe more skill points? 2 skill points per level is tough (except for wizards, because they invest a lot in Int), I personally think no class should get less than 4 skill pts/lvl.

– Adrian 2008-06-27 19:33 UTC

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Yeah, I thought about adding two skill points per level, but then James had this nice idea of awarding skill points instead of extra XP for player contribution. I like that idea, too. What do you think?

– Alex Schroeder 2008-06-27 23:25 UTC

Alex Schroeder

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I think bumping up the skill points would still serve a solid purpose, especially if you want us to have more Knowledge-type skills and social skills.

I’m fine with awarding skill points for player contribution, but it does create something of a bookkeeping mess, since those skill points are entirely arbitrary, and so must be tracked carefully. Frankly, XP is easier, in most cases.

Maybe give out action points? A free reroll? Something like that.

– Adrian 2008-06-28 21:40 UTC

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I like skill points instead of extra XP. Its one of the possible bonuses for player contribution. I also do “mulligan stones”, which allow a reroll (1 per stone).

– Zachary 2009-03-12 13:14 UTC

Zachary

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I like the iterative attack rules – simple and easy.

– Adrian 2009-06-26 22:40 UTC

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Another set of house rules: Trailblazer by Bad Axe Games (the guys who came up with the stuff I suggest for *Iterative Attacks*).

Trailblazer

Bad Axe Games

– Alex Schroeder 2009-10-03 22:53 UTC

Alex Schroeder

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Some major changes again. Moved life and death rules from the Roleplaying Social Contract here. Removed the “No first level +2 bonus to saves” rule, since I think it’s not really necessary. Removed the auto-level clause. Not sure about that, though. I guess people can be lame and say that just want to apply the «New Character» rule. I think coup de grace should be used in combat, so dropped that house rule as well.

Roleplaying Social Contract

I wonder why the house rules are using a 20% bonus or penalty instead of the original 50%. Weird.

– Alex Schroeder 2009-10-08 17:13 UTC

Alex Schroeder