{.right} Halberds and Helmets Podcast Talking about how I misused a basilisk once and how I want to use it instead: like a terrible tank weapon, poisonous, with harsh save or die effects so that lateral thinking is required to get rid of it.
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#Halberds and Helmets Podcast
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It’s good to hear you again. And what a timely manner! 🙂
Just now my players are heading to the lair of a chained basilisk, in the depths of the Tomb of the Serpent Kings (we are playing Trophy Gold).
– Ludos Curator 2020-08-06 09:31 UTC
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How do monsters work in Trophy Gold, and how about the basilisk in particular? 😀
– Alex 2020-08-06 09:49 UTC
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Trophy Dark and Trophy Gold are a pair of tragic fantasy games rooted in PbtA/BitD. As they say in their Kickstarter campaign:
I summarized to the best of my abilities. Hope it’s clear enough to understand how the game works. 😅
Monsters have six features:
In combat, each PC fighting rolls two d6: the first one is the weakness die; the second is the performance die. Performance dice are pooled together. If the total of the two highest performance dice is equal to or higher than the monster’s Endurance, it is defeated. If any of the performance dice equals a PC weakness, his or her *Ruin* (the “health” of the system) increases by 1 for each performance die matching the weakness. GMs don’t roll.
The **Basilisk** (*Endurance* 10) is a giant gray eight-legged lizard with a flat crocodile head full of teeth.
– Ludos Curator 2020-08-06 10:50 UTC
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Interesting. So, your ruin increases and the text basically gives you some hints as to why this might be and it’s up to the player to role-play appropriate effects of their ruin increasing (due to petrification, for example). Also, my impression would be that the effects of a fight with the basilisk is the time it takes to beat endurance 10, and every failure means another point of ruin added.
– Alex 2020-08-06 11:55 UTC