I just read through Adventurers are the Measure on the *Necropraxis* blog. I try to do similar things myself in my own game. Many years ago I wrote about the gods and demon lords of my setting:
2009-07-03 Good, Evil, Bollocks
2009-07-04 Organized Good is an Oxymoron
And this year:
2019-01-26 Incomprehensible Gods
Basically, the demons are not always evil. The institutions of good are corrupt, like all institutions. And my mini-setting generator, Hex Describe, tries to do the same:
I think that’s what I’m aiming for: the setting has many different settlements and lairs and that alone provides an interesting backdrop, but more than that, I want the situations to be charged. There must be conflicting interests. Like arrows pointing at each other. The situation is tense and the players could join either side.
#RPG #Old School #Alignment