Keep adding where players go, keep track of the open plots, let alpha players push the campaign, involve quiet players, how to plan with your players, negotiate background, and discover personality
{.right} Halberds and Helmets Podcast Running the wilderness: one hex is one day on foot without roads, using a different random encounter table for every region, how to find their lair, or their tracks.
Links:
2009-02-02 Practically No Background
It’s weird. Did I not blog about these issues before? Perhaps I only remember all of this because it all ended up in my Referee Guide. Oh well, if you have some links on the topic you’d like to recommend, leave a comment!
#Halberds and Helmets Podcast