2019-04-14 Episode 23
{.right} Halberds and Helmets Podcast Running the wilderness: one hex is one day on foot without roads, using a different random encounter table for every region, how to find their lair, or their tracks.
Halberds and Helmets Podcast
Halberds and Helmets Podcast
23-halberds-and-helmets.mp3
Links:
- 2008-09-01 Encounters brings back memories of my D&D 3.5 campaign; back then I said that my players are often astonished when the fight is not tough. I had players laughing “where are the REAL enemies!?”
- 2010-02-01 Random Encounters in a Mid Level Sandbox is still about my D&D 3.5 campaign but already my wilderness rules are in place: “One hex per day, with a 1 in 6 chance of a random encounter; during the night there is another 1 in 6 chance of a random encounter.” Camping in the wilderness is dangerous.
- 2012-06-20 Hexcrawl Procedure is simply “one hex traveled per day”.
- 2012-08-15 Unbalanced Encounters Are Fun is where I claim that “unbalanced encounters and a high variance in treasure found result in a more addictive game.”
- Hazard System, by Necropraxis. “The six-sided Hazard Die deploys threats, manages resources, keeps time, and tracks light.”
- 2017-01-23 Random Encounters puts it all into perspective: “Yeah, wandering monsters are rare. But they do happen once or twice a session.”
- Structuring Encounter Tables, by Papers & Pencils. “First off, all my encounter tables are 2d6 tables. … 2 is always a dragon, because we need more dragons. … Likewise, 12 is always wizards.”
- 2017-06-09 The Purpose of a Map talks about the reasons for using a map instead of a graph of connected locales (a point crawl)
- Halberds and Helmets: my homebrew rule set with links to the PDF files
2008-09-01 Encounters
2010-02-01 Random Encounters in a Mid Level Sandbox
2012-06-20 Hexcrawl Procedure
2012-08-15 Unbalanced Encounters Are Fun
Hazard System
2017-01-23 Random Encounters
Structuring Encounter Tables
2017-06-09 The Purpose of a Map
Halberds and Helmets
Wilderness
Encounters
#Halberds and Helmets Podcast
Comments
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OK, going forward I think I’m going to use the following three effects in Audacity, in order, with their default settings:
1. Click Removal
2. Compressor
3. Truncate Silence
The first one removes some of the lip smacking, I hope.
The second one makes sure that the volume is more or less the same over the entire episode.
The last one is new. It reduces all pauses down to 0.5s (that’s the default but I’m thinking about going down to 0.3s). That is, pauses aren’t eliminated, and they aren’t replaced with absolute silence. Instead, some part of the pause is cut from the middle of it. It reduced my editing considerably!
– Alex Schroeder 2019-04-14 11:23 UTC