2019-04-14 Episode 23

{.right} Halberds and Helmets Podcast Running the wilderness: one hex is one day on foot without roads, using a different random encounter table for every region, how to find their lair, or their tracks.

Halberds and Helmets Podcast

Halberds and Helmets Podcast

23-halberds-and-helmets.mp3

Links:

2008-09-01 Encounters

2010-02-01 Random Encounters in a Mid Level Sandbox

2012-06-20 Hexcrawl Procedure

2012-08-15 Unbalanced Encounters Are Fun

Hazard System

2017-01-23 Random Encounters

Structuring Encounter Tables

2017-06-09 The Purpose of a Map

Halberds and Helmets

Wilderness

Encounters

​#Halberds and Helmets Podcast

Comments

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OK, going forward I think I’m going to use the following three effects in Audacity, in order, with their default settings:

1. Click Removal

2. Compressor

3. Truncate Silence

The first one removes some of the lip smacking, I hope.

The second one makes sure that the volume is more or less the same over the entire episode.

The last one is new. It reduces all pauses down to 0.5s (that’s the default but I’m thinking about going down to 0.3s). That is, pauses aren’t eliminated, and they aren’t replaced with absolute silence. Instead, some part of the pause is cut from the middle of it. It reduced my editing considerably!

– Alex Schroeder 2019-04-14 11:23 UTC