2019-01-11 Episode 13
{.right} Halberds and Helmets Podcast Skills: class abilities, the roll to open doors and bend bars, the lucky die of fate, and thieves’ skills, they can all be mapped to a 1d6 roll.
Halberds and Helmets Podcast
Halberds and Helmets Podcast
13-halberds-and-helmets.mp3
Links:
- 2007-10-13 Skills: early unhappiness in D&D 3.5
- Here's Some Advanced RPG Theory For You by Zak Sabbath: “You know what mechanics are interesting in games? 1) The ones where you have to do things fast, and... 2) The ones where a partial result means something.”
- On Skill Deconstruction: Why Roll for Resolution? by -C: “If something can be handled at the table with player skill, then it should be.”
- 2014-10-29 Skills: using the d6 for skill rolls
- Halberds and Helmets: my homebrew rule set with links to the PDF files
2007-10-13 Skills
Here's Some Advanced RPG Theory For You
On Skill Deconstruction: Why Roll for Resolution?
2014-10-29 Skills
Halberds and Helmets
page 11, bottom
#Halberds and Helmets Podcast