2019-01-05 Episode 11

{.right} Halberds and Helmets Podcast Basic terms, hopefully in the right order for a newbie to read: I want to make sure they understand the difference between *player* and *player character* because that can help defuse difficult situations at the table; *experience points*, *level*, *hit points*, *saving throw*, the usual stuff, nothing new; *circle* is what I’m trying to use instead of spell level! We use the word “level” for dungeon level, character level, and spell level. This is my attempt to talk about “spells from the first circle” instead of “first level spells.” Do you think this is going to work? I have my doubts but I’m not yet ready to give up. And finally, the two most important terms: *reaction roll* and *morale check*. Important stuff if you don’t want your game to be about combat all the time.

Halberds and Helmets Podcast

Halberds and Helmets Podcast

I didn’t talk too much about it. There’s still time to talk about it when we talk about combat rules. But combat is just one of the ways to enforce consequences. For me, it is *not the core experience* at the table.

11-halberds-and-helmets.mp3

Links:

2010-01-25 One Page Notes

2011-08-10 Darkness Beneath

2014-08-21 No Dice

Riffing on 2d6: Reaction Rolls

Why B/X Is My Favorite ​#10: The Reaction Roll subsytem

Why B/X Is My Favorite ​#16: The BEST morale system EVER!

with the best blog post series on B/X

2012-03-20 Not Smart Enough

2016-12-22 Mass Combat, Again

2017-04-27 Rulings

Halberds and Helmets

page 10

​#Halberds and Helmets Podcast