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I finally decided that the *Astral Sea* needed a map. One of the player characters decided to pursue his quest to revive *Arden*, the dead elven god. His corpse is being drained of its remaining life force by the sorcerer queen of the gray elves (Githyanki). His corpse is also drifting in the *Astral Sea*. A gate was found (a bottomless pit in the Barrowmaze), a ship was gained (pictured on the right), and now the party is sailing the *Astral Sea* Spelljammer style and finding places in the Planescape fashion. π
a bottomless pit in the Barrowmaze
Anyway, I was wondering how many *random encounters* I should be rolling for any trips from A to B. I should draw a map, I thought. I remembered my Traveller Subsector Mapper. All I had to do was to generate an UWP for my locations.
Easy:
Tu Akhra 0404 D0602B3-1 P As De Lo Lt R Susrael 0503 B0604A4-1 N As De Lt NI A Nova Genova 0607 B867686-1 N Ag Ga Lt NI Ri Hinia Oot 0705 E060200-1 As De Lo Lt A
I basically ignored the requirement for an atmosphere of 0 to generate the asteroid trade code. All these worlds have breathable air. Plugging this into Traveller Subsector Mapperβ¦
β#RPG β#Old School β#Spelljammer β#Planescape β#Traveller