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Yesterday’s Labyrinth Lord game took place in the Barrowmaze. The party had tracked *Nualia* (from *Rise of the Runelords* vol. 1) to her father *Kallic* (a necromancer of Set in the Barrowmaze). They had tricked *Daksin* (the drunken mayor of Kerealia in the Sea of Five Winds region of the *Wilderlands of High Fantasy*) to get the various factions to fight each other. And since the party had thought of everything, it all turned to bloodshed in room 110, and in the end, they shot the surviving necromancer with some crossbow bolts. So far so good.
As they pursue Nualia, the cleric holding the Cup of Arden (a magic item adapted from the *Coils of Set* adventure) fell into a pit. Roll… a *bottomless pit*!
Hm. Quick thinking is required! Here’s what I knew:
1. one of the other player characters is interested in the dead elven god Arden
2. the elves are one of the campaign themes
3. the dead god is obviously in the Astral Sea and his corpse has been settled by githyanki
4. they are interested in new followers of the dead god, which is why they have been sending this player character dreams and visions (a typical example of how my campaigns are slowly influenced by the interests of player characters)
I think this is a cool idea to tie the interests of the character who is interested in Arden into the rescue of the character that has fallen into the Astral Sea.
But I wasn’t prepared for my players! The other player character—the one who is interested in Arden—sees the Cup of Arden disappear into the pit and decides that he wants to be thrown into the pit! He *demands* it! The hireling carrying him refuses, however. You must understand that this player character lost his shield arm, one of his legs (wearing an elven prosthetic leg instead) and he recently got his other leg *broken*. Truly, Death and Dismemberment. His hireling refuses to do the job, but this cripple rolls and crawls towards the pit and throws himself into it. He wants to recover the Cup of Arden!
I am stunned. Hilarity ensues. “I am going to found a new sect. We will call ourselves Throwers, throwing ourselves into every pit, ever!”
The end of the session approaches. I announce that from now on, at the beginning of every session they could roll a single d6. If it came up with a 1, “something” would happen. Until then, the two characters would fly through an eternal darkness, separated by fifty meters of nothingness.
Happy faces all around. I think I *really* like how this campaign is going!
#RPG #Old School