2012-06-10 Best Of 1PDC 2012

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When I had finished reading through all the submissions for the One Page Dungeon Contest 2012, I had a list of dungeons I was considering for nominations. We had agreed on twenty nominations but here I was with nearly thirty dungeons and adventures I liked!

One Page Dungeon Contest 2012

The following are short commentaries on the entries I liked. Note that I printed all the entries using a black and white printer. If any of the maps are colorful, I probably missed it.

Also, I’d love to read your take on individual entries you want to recommend. What did you like about them? What is worth imitating in our own games?

warning: *Spoilers ahead*! 😀

The following list was written for referees that are staring at the pile of over one hundred submissions and wondering where to start. If you only have the time to look at a handful of dungeons, check out the stars.

Andrew & Heleen Durstop’s Time-Shear

André Bogaz e Souza’s Temork’s Descending Dungeon

Andrés Cuesta’s Hellmarsh Monastery

Boric Glanduum’s The Ebony Obilisk of the Snail Demon

Fight On

Dale Horstman – The Monastery at Dor Amon

David Gay – Water Genie vs. Undead Mermaid Gladiator

Diogo Nogueira – The Hidden Shrine

Eric Harshbarger – In The Dying Light

Fco. Javier Barrera’s The River of Stars

Gene Sollows’ Holy Sword

not a big fan of humor

Jason “Flynn” Kemp’s Sell Swords of Mars

The Forgotten Depths

Jasper Polane’s Ship of the Lost

Jens Thuresson – Close the Gates

Death Frost Doom

Lamentations of the Flame Princess

Jerry LeNeave – A King With No Crown

Kelvin Green – A Rough Night at the Dog & Bastard

Solar System RPG

L. S. F. – Fungal Infection

Leslie Furlong – The Faerie Market

Courtney Crumrin

Vornheim

Luka Rejec – Deep in the Purple Worm

Ankhor Deeps

Michael Atlin & Michael Prescott – Dungeon Town

elsewhere

Paolo Greco, Dyson Logos & Stonewerks – Axo’s Dungeon

Peter Regan – The Kobold Coalition

Radulf St. Germain – The Forgotten Bath House

Rob S. – Rot Tower

Roger Carbol – The Tomb of Oddli Stone-Squarer

Roger SG Sorolla – Old Bastard’s Barrens

Shawn Harris – Down Draft

The Seven-Sided Die – The Tomb of Nesta the Mischievous

Warren Abox – Will No One Rid Me of The Troublesome Goblins

Will Doyle – Tomb of Snowbite Pass

A final note: Given all of the above, I often felt that a simple way to get more of my attention (I don’t know how the other judges felt) is to have *descriptive labels on the map itself* so that I don’t have to read the key all the time and to use *bold to highlight the important parts of each room* so that I can easily skim it (monsters, treasure, anything that’s in your face and easy to spot when players enter the room). I also like my dungeons to have *multiple entrances or exits* and to provide for *more goals*, use *interesting magic items* (simply having an interesting magic item that can be removed by the party would result in two points)… That kind of thing. It’s not easy to balance this with the time and space constraints, I know. My own dungeons wouldn’t score too well using my own system.

​#RPG ​#1PDC

Comments

(Please contact me if you want to remove your comment.)

Thanks, Alex.

My thinking behind the Crown is that this is a dungeon for a West Marches sort of sandbox. They romp around through the dungeon for a while, need to go up north to find the king’s bones, and have general hijinks. Many levels later, they come on back in and get the final treasure. It’s certainly not a “let’s finish every room in the next four sessions” sort of thing.

Hope to hear someday of how it works out in your campaign.

– Roger Carbol 2012-06-12 20:21 UTC

Roger Carbol