2011-04-27 The Island

When I listed my nominations for the One Page Dungeon Contest 2011, I added a few sentences to every nomination. I was later contacted by Shane Knysh and asked for feedback on his submission. When I asked, he said I could post it on my website as well. I love giving this sort of feedback!

my nominations

One Page Dungeon Contest 2011

So, The Island by Shane Knysh. My first impression is that the font is big enough for me to read without squinting, so that’s positive.

The Island by Shane Knysh

The map is very nice and light, so that’s another positive. The drawings of the four cabins are detailed with beds, tables, chairs, doors, windows—everything!

The most interesting aspect of the entry was the list of seven undead creatures “living” on the island. They are distinctive, they wear specific clothing, they have my attention—but unfortunately there is no more space, so there are no names, there are no clues to past events that I could figure out. What I would have loved to see: names, goals, personality quirks? Are they enemies, are they mindless or intelligent, are they perhaps friendly? Do they need saving? I want to know more about them, the secrets they are guarding, the necromancers or woes that created them. I want there to be more to it than flight or fight mindless undead.

*Update*: As you’ll see in the comments it turns out that I did not know about [Gilligan's Island](https://en.wikipedia.org/wiki/Gilligan's_Island "Wikipedia").

comments

https://en.wikipedia.org/wiki/Gilligan's_Island

I think that generally speaking the entry is good—it has an interesting location and interesting undead—but it could be so much better, so much tighter, so much more action packed. I like action packed.

Since there is not much space available, every sentence has to be either something to read to the players, or something for the players to interact with. I’m thinking of verbs like explore, investigate, fight, talk, plot, lie, exploit, help, read, etc. To give you an example, here’s a paragraph:

Near the center of the island is a small clearing. Simple tables surround a large cooking fire pit and a pair of earth and clay ovens.

It’s nice, it has detail, it’s short. But if I were the editor, I’d delete this paragraph. Instead, let there be a letter from a grief-struck father lost at sea with his daughter and no help coming, writing a last letter to his wife, sealed. Have the bloated zombie following the skinny one wear a signet ring. This creates a possible adventure hook where they players get to track down the wife or family and hand over the signet ring. Perhaps the letter also contains a secret to involve players in an intrigue. Replace all the non-essential descriptions with things the players can act on.

Long paragraphs have an addition drawback. I won’t be reading them to the players, and I won’t learn them by heart. As it stands, I’m afraid the party will enter a room, followed by ten seconds of silence as I need to read the two paragraphs again before describing the room to them. If everything were shorter, that’d be no problem.

What do you think—too harsh? Too particular to my taste? Perhaps your players enjoy rummaging through old decaying cabins…

You might also be interested in the following:

2010-02-05 Quality Dungeons

Review: Lamentations of the Flame Princess

https://en.wikipedia.org/wiki/Chekhov's_gun

do not include any unnecessary elements in a story

​#RPG ​#1PDC ​#Keep It Short

Comments

(Please contact me if you want to remove your comment.)

Did you recognize the pop culture reference? I am guessing not, since [Gilligan's Island](http://en.wikipedia.org/wiki/Gilligan's_Island) probably never have made it to Switzerland. All of the undead are, in fact, undead versions of the iconic series’ characters. If you have seen the show, it immediately provides some inspiration on what is happening, and, if noticed by the players, is a cool Easter egg.

http://en.wikipedia.org/wiki/Gilligan's_Island

– Adrian 2011-04-27 22:17 UTC

Adrian

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No, I did not! I had never even heard of the show.

– Alex Schroeder 2011-04-27 22:22 UTC

Alex Schroeder

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Thanks very much for sharing your feedback!

I am learning as I go and I will definitely add some more bang next time around.

– ShaneKnysh 2011-04-28 01:53 UTC

ShaneKnysh