Fight On! Today I asked on Twitter: “What do you think: Is Dragon Age RPG an Old School RPG?”
Most people agreed that the Dragon Age RPG is “old school inspired”. And I wondered: What does that mean? This goes back to the various definitions of traditional role-playing games out there.
the various definitions of traditional role-playing games out there
I think when people think of one of the following ideas whenever they hear *old school* role-playing games:
Personally, I think that the Dragon Age RPG is a recent game inspired by the old games and clearly not a clone of an existing game. Thus it basically belongs to the Old School Renaissance.
I think this also has two other consequences:
1. “old school” is a *fashion*, a style, a mind-set and not an indication of age in the context of role-playing games
2. the words “inspired by old school” is usually *equivalent* to “old school” unless you’re only referring to a very small number of features
I think this is supported by my favorite Rob Conley quote: “It is about going back to the roots of our hobby and seeing what we could do differently.” I think Chris Pramas and Green Ronin are doing just that with the Dragon Age RPG.
I also liked Daniel M. Perez’ blog post Wait, There’s A Video Game As Well? where he explains that he never played the video game and he still enjoys the game. That’s a big plus in my book!
Wait, There’s A Video Game As Well?
I’d love to get into a campaign. 😄
#RPG #Old School #fashion #terminology #Dragon Age
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Here is an interesting interview with Chris Pramas (http://www.escapistmagazine.com/articles/view/editorials/interviews/6727-Designing-the-Dragon-Age-Tabletop-RPG)
In the interview he explains that he looks at Dragon Age as “Neo-Retro.” The article is very good and I recommend it as a read, but here is a awesome clip of it:
“To be clear, however, Dragon Age is not a retro clone of BECMI D&D. I designed a new game to capture the feel of the Dragon Age world, but I did so very much mindful of the history of tabletop RPGs. There is a tendency these days to look back on the games of the 70s and early 80s and pat ourselves on the back about how far we’ve come from such primitive beginnings. I felt like there were still important things we could learn from those games, lessons perhaps forgotten over the years to the detriment of the hobby. With Dragon Age I was trying to take inspiration from the old school while still creating a modern design. I guess you might call it a neo-retro approach.”
– wrathofzombie 2011-01-18 17:08 UTC
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Thank you for that link!
– Alex Schroeder 2011-01-18 17:19 UTC