There’s currently a discussion regarding gamers being a bad business target group or something. I don’t really care that much. But I really liked the following paragraph by *James Edward Raggi IV* of Lamentations of the Flame Princes:
Lamentations of the Flame Princes
Pencil. Paper. Dice. Imagination. A traditional role-playing game requires all of these, and traditional role-playing is my hobby. I don’t care if you have an app for that, if you show up to my games without any of the first three, they will be provided for you and you will use them. If you don’t have the fourth, well, shit, wrong hobby for you! ¹
Haha, I see that one of the commenters on that blog post also felt like quoting the above lines. ² 👌 😄
I’m sure there are other quotes out there involving roleplaying games and using your imagination – instead of more rules, I guess.
It reminds me of the Swords & Wizardry blurb by *Matt Finch* of Mythmere Games:
If you can imagine it, you can do it in Swords & Wizardry. The rules are simple and quick to learn, and they are infinitely flexible and expandable. Take the basic framework and “Imagine the hell out of it!” ³
I guess this one also works, but it’s a bit longer:
It’s our goal to rebuild an old approach to fantasy gaming; where imagination tends to replace rules, where rules are easily customized, and where there’s less “procedure” intruding on the fantasy. We’re supplying a toolkit for fantasy gaming, and what you do with it is up to you - there are no “official” answers, and no “official” procedures, and not even any “official” rules if you’re in the mood to tinker. You just take the game’s basic elements and then, as we say, “Imagine the hell out of it.” ⁴
Wasn’t there a good quote by *Rob Conley* of Bat in the Attic making the rounds a while back? Something about the definition of old school gaming? Or was it A Definition of Sandbox Gaming... There’s also the EN World thread What is OSR about? Hm... Where was it...
A Definition of Sandbox Gaming
To me the Old School Renaissance is not about playing a particular set of rules in a particular way, the dungeon crawl. It about going back to the roots of our hobby and see what we could do differently. What avenues were not explored because of the commercial and personal interests of the game designers of the time. ⁵
#RPG #Old School
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To me the Old School Renaissance is not about playing a particular set of rules in a particular way, the dungeon crawl. It about going back to the roots of our hobby and see what we could do differently. What avenues were not explored because of the commercial and personal interests of the game designers of the time.
This what you looking for?
– Robert Conley 2010-06-23 22:28 UTC
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That’s the one! Thanks. 😄
– Alex Schroeder 2010-06-23 22:36 UTC