Ythra: Themes

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I think that good, memorable fantasy settings have a distinctive "feel" or "atmosphere" that sets them apart, a unique vibe if you will. I ended up spending more words describing some examples than I'd intended, so I'll devote a separate page to that discussion here:

Examples of distinctive settings

The salient point is, I think it's important for a quality fantasy setting to have some kind of "hook" or vibe that makes it instantly recognizable. That vibe might be overt or subtle, but it's important that a setting not just be a copy-paste of some other popular setting, or just fall into the realm of "generic high fantasy" or "generic dark fantasy." To some extent, any setting which an author spends some time fleshing out is going to acquire unique traits reflecting the creator's personality, but it's obviously possible to do a better or worse job at this, and it doesn't hurt to devote some conscious thought to what one wants the core ideas of one's fictional world to be; what are its hooks, its vibe, its essential character.

To that end, as an exercise, here's a somewhat stream-of-consciousness list of ideas I want to incorporate into Ythra. Some of these derive from my favorite elements of other settings, some from my unique perspective of the world, some as a reflection of the purposes I want the setting to serve:

The above are high-level "concept" ideas, but there are also more specific and concrete elements that have sprung up in different variations through enough of the stories and games I've made that they're clearly important to me and should be part of the crystallized setting:

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