To the developer of Lagrange: How difficult would it be to port it to the Apple Vision Pro? I've got one and so far all I can use is Deedum as a non-native app. Unpleasant to say the least xD
9 months ago
@skyjake I've got a vision pro and $100 to try it, if you're interested! 路 9 months ago
The app has UI variants for desktop, phone and tablet devices at the moment. Adding a variant for XR devices would be possible, but doing it the right way require a significant amount of work. I deal with XR stuff in my dayjob so I'm quite familiar with the correct way to do it, although I don't have a Vision Pro and eye-tracking based interaction has its own peculiarities so it would be good to test this on real hardware.
Anyway, I don't see a full XR variant happening in the near future, unfortunately. 路 9 months ago
@skyjake having a native app would be better for performance and hardware interfacing; from a user experience side, things tend to go better if the user interface was designed for hand/eye tracking. If anything, bigger more isolated buttons would do the trick :) 路 9 months ago
Hah! Browsing Gemini using an extremely complex computer for your face sounds delightfully absurd, I love the idea. 路 9 months ago
I believe one would have to at least flag the app as Vision Pro compatible and maybe build it with the latest SDK. I haven't had a chance to look into this in detail. Since the whole app is SDL and custom widgets, not sure what difference would making it fully native do. I'll probably end up downloading the emulator eventually and trying some things out.
In the meantime, I can check if TestFlight builds can be enabled for the Vision Pro. Unless of course you already can run them? 路 9 months ago
does Lagrange in testflight not work? I didn't realize apps had to be ported for these kinds of things, but I guess it makes sense.
I agree a screenshot would be cool. 路 9 months ago
I don't imagine this is a priority for @skyjake, but if this happens, I want a screenshot :) 路 9 months ago