Port of the week: pmenu

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Introduction

This Port of the week will introduce you to a Pie-menu for X11, available on OpenBSD since 6.9 (not released yet). A pie menu is a circle with items spread in the circle, allowing to open other circle with other items in it. I find it very effective for me because I am more comfortable with information spatially organized (my memory is based on spatialization). I think pmenu was designed for a tablet input device using a pen to trigger pmenu.

Pmenu github page

Installation

On OpenBSD, a pkg_add pmenu is enough, but on other systems you should be able to compile it out of the box with a C compiler and the X headers.

Configuration

This part is a bit tricky because the configuration is not obvious. Pmenu takes its configuration on the standard input and then must be piped to a shell.

My configuration file looks like this:

#!/bin/sh

cat <<ENDOFFILE | pmenu | sh &
IMG:/usr/local/share/icons/Adwaita/48x48/legacy/utilities-terminal.png	sakura
IMG:/usr/local/share/icons/Adwaita/48x48/legacy/applets-screenshooter.png	screen_up.sh
Apps
	IMG:/usr/local/share/icons/hicolor/48x48/apps/gimp.png	gimp
	IMG:/home/solene/dev/pmenu/claws-mail.png	claws-mail
	IMG:/usr/local/share/pixmaps/firefox.png	firefox
	IMG:/usr/local/share/icons/hicolor/256x256/apps/keepassxc.png	keepassxc
	IMG:/usr/local/share/icons/hicolor/48x48/apps/chrome.png	chrome
	IMG:/usr/local/share/icons/hicolor/128x128/apps/rclone-browser.png	rclone-browser
Games
	IMG:/home/jeux/slay_the_spire/sts.png	cd /home/jeux/slay_the_spire/ && libgdx-run
	IMG:/home/jeux/Delver/unjar/a/Delver-Logo.png	cd /home/jeux/Delver/unjar/ && /usr/local/jdk-1.8.0/bin/java -Dsun.java2d.dpiaware=true com.interrupt.dungeoneer.DesktopStarter
	IMG:/home/jeux/Dead_Cells/deadcells.png	cd /home/jeux/Dead_Cells/ && hl hlboot.dat
	IMG:/home/jeux/brutal_doom/Doom-The-Ultimate-1-icon.png	cd /home/jeux/doom2/ && gzdoom /home/jeux/brutal_doom/bd21RC4.pk3
Volume
	0%	sndioctl output.level=0
	10%	sndioctl output.level=0.1
	20%	sndioctl output.level=0.2
	30%	sndioctl output.level=0.3
	40%	sndioctl output.level=0.4
ENDOFFILE

The configuration supports levels, like "Apps" or "Games" in this example, that will allow a second level of shortcuts. A text could be used like in Volume, but you can also use images like in other categories. Every blank appearing in the configuration are tabs.

The pmenu itself can be customized by using X attributes, you can learn more about this on the official project page.

Video

I made a short video to show how it looks with the configuration shown here.

Note that pmenu is entirely browseable with the keyboard by using tab / enter / escape to switch to next / validate / exit.

Video demonstrating pmenu in action