// Eamon - "Cliffs of Fire" - in-progress scenario graph graph firecliffs { MainHall Cove -- MainHall [label="North - exits scenario"] Cove -- SandyTrail [label="East"] Cove -- Beach [label="South"] SandyTrail -- TrailBend [label="South - bottle of water"] TrailBend -- Beach [label="West"] Beach -- BeachNearCave [label="South"] BeachNearCave -- DimCave [label="East - fight maniac free elf"] BeachNearCave -- BeachEnd [label="South"] BeachEnd -- UnderCliffs [label="East"] BeachEnd -- SteepTrail [label="South - get wand"] UnderCliffs -- SteepValley [label="East"] SteepValley -- StoneSteps [label="East"] StoneSteps -- StepsTop [label="Up"] StoneSteps -- Volcano [label="South"] /* ON THE FIRST, RED HOLDS THE KEY, ON THE SECOND, SET MY FRIENDS FREE, ON THE THIRD YOU'LL WANT A LIGHT, ON THE FOURTH BE READY TO FIGHT... */ subgraph clifftop { StepsTop -- EntryHall [label="East"] StepsTop -- DeadEnd [label="North - riddle scroll"] EntryHall -- RedRoom [label="North - red"] EntryHall -- GreenRoom [label="East - green"] RedRoom -- BlueRoom [label="North - blue"] RedRoom -- RedRoom2 [label="East - red"] RedRoom2 -- SpiralStairs [label="East"] SpiralStairs -- TopOfSpiral [label="Up"] } subgraph secondfloor { TopOfSpiral -- DarkCrypt [label="West - fight mummy"] TopOfSpiral -- Junction [label="South"] Junction -- HiddenAlcove [label="East - lantern"] Junction -- SmallSquareRoom [label="West - locked door"] Junction -- Bend [label="South - wave wand"] Bend -- MoreStairs [label="West"] MoreStairs -- TopMoreStairs [label="Up"] } subgraph thirdfloor { // gold, bronze, silver, copper ... uh ... TopMoreStairs -- MazeOfMetalRooms [label="East"] } }