I’m going to try destroying/recreating the database between dev testing and actually playing.
Some stuff I will likely need to do…
evennia stop rm evennia.db3 evennia migrate # load something via evennia xyzgrid add module-name-here evennia xyzgrid init # forgetting this results in corrupted mapdata (no .items on str) evennit start # without this the spawn will typically fail for obscure reasons evennia xyzgrid spawn
To load the example map:
evennia xyzgrid add evennia.contrib.grid.xyzgrid.example
Some errors I hit…
Map data was corrupted, was getting no items on str Maybe forgot to call init that time?
Import was failing, but it wasn’t obvious, created a test to try to import it and found the issues.
If some other game aspect has broken things (for example, modifying the base character class in a fashion that new characters cannot be created) then the spawn will fail with a very non-obvious reason complaining about a random room.
updated: 2024-01-07 11:24:54
generated: 2024-06-15