basic commands for world building

tt++ uses the ; as a delimiter for commands, so escape it or change the setting first

connecting an existing room

open is the command to connect the current room to an existing one

I presume #id will also work in place of the name of existing room.

Syntax:

open direction;alias = name of existing room

For example, I had a a road south, a small pond, and a road to the east.

I accidentally put the road on the west side, so I deleted the exits, teleported to a road to the east and used the following to connect it back to a small pond:

open west\;w = a small pond

So, standing in the room a road to the east I created an exit west that connected to the room a small pond.

Then I didn’t like that the name implied a particular location, I made the current room a road east and west which I’m still not happy with, but I don’t want to just name it a road because I will end up not being able to tell which unnamed road it is in a listing.

creating the new target

There are a few ways to do this. The least verbose seems to be tunnel, but the most recent one I used was dig.

Syntax:

dig room name = exit out\; alias, return exit\; return alias

For example, from the temple I did this:

dig path = north\;n, south;\s

Now there is a path leading out the north side of the small temple.

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updated: 2023-11-11 15:04:21

generated: 2024-03-07