weird states in evennia

Due to the super fluid nature of creating and destroying objects and the way they get connected to their base classes, it’s easy to get into weird states where objects don’t fully exist.

I have a whole bunch of code that I add while live debugging that probably doesn’t need to exist after I nuke and create the database, because all it typically does is check that a given object exists before dereferencing it.

So far it’s lots of if guards around:

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updated: 2024-01-07 11:24:54

generated: 2024-02-03