馃懡 acidus

I built a new game on Gemini! MineSweeper. Find the 馃挘s, try not to 馃

gemini://gemi.dev/cgi-bin/mines.cgi

11 months ago 路 馃憤 martin, skyjake, astroseneca, danrl, jo, johano, cobradile94, arch

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[1] gemini://gemi.dev/cgi-bin/mines.cgi

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8 Replies

馃懡 zero

I just won my first mine sweeper in maybe 2 decades! thank you 路 11 months ago

馃懡 skyjake

I think that makes it easier to enter the coordinates. Good work. 馃憤 路 11 months ago

馃懡 acidus

@skyjake Implemented! 路 11 months ago

馃懡 acidus

@skyjake that's a great idea. I struggled a bit with the best way to do this. I used letters instead of numbers to make the broad denser and not have to deal with 2-space identifiers. I like the idea of make one of the upper case. I'll still support just entering them either all lower or all upper in the form of "[row][column]" but if I detect 1 lower and 1 upper then I can accept either order 路 11 months ago

馃懡 acidus

Thanks for the kind words @danrl 路 11 months ago

馃懡 danrl

ur games make the gemini space a better realm! thank u 路 11 months ago

馃懡 skyjake

On second thought, case-sensitive parsing would allow specifying them in either order. Maybe better UX? 路 11 months ago

馃懡 skyjake

Very cool. I suppose you used letters for both axes because numbers could get confused with the bomb counts? May I suggest using capitals for the rows to make them more distinct? The input parsing could still be case-insensitive. 路 11 months ago