It was hard for me not to go completely over the top for the Commodore Amiga
when I became aware of it in 1985. Here was a machine incredible graphics,
stunning sound, amazing games, and a general sense that the thing could do
most anything. I wasn't the only one; Amigas are still in use to this day for
professional graphics work and video editing. But at the time, it just
changed everything. Here's some files discussing the minutae of being a
programmer on the Amiga.
Optimizations for the 68020+ by Erik H. Bakke
FPU Assembler Programming by Erik H. Bakke (October 13, 1993)
The First Reports of the A-5000
Computing Texture-Map Coordinates on a Ray Tracer
ADoc (Amiga Utility) documentation (1990)
Amiga Distribution System Information File (April 6, 1990)
TAG File for the MAIN SOURCE BBS
Review of the Commodore Amiga 1200 Computer
Review of the Amirga Computer 4000
The AmigaMACH FAQ (January 1, 1993)
RJ Mical's take on the Amiga Computer's Rise and Fall
Commodore Lets Amiga Die Slow Death, by Phillip Robinson (San Jose)
Autorouting with the A* Algorithm
Tag File for the Sarcastic Existence BBS
Tag File for the Hackers Heaven BBS
AmigaDOS Error Codes: An Explanation
Figuring Out the Guru Meditations
No Secret Information Issue 1 (Decmber 24, 1992)
Tag file for the Shadow Gang BBS
Introduction to the Amiga Computer
Tag file for the Sonic Mainline BBS
Mapping the Amiga by Rhett Anderson and Randy Thompson
Noisetracker: An improvement over Soundtracker (August 1989)
Documentation for Protracker v2.2 (1992)
Startrekker 1.2 Documentation (November 19, 1990)
Tag file for The Boiler Room BBS
Official Warning to ROM-Jumpers, Structure-Hackers and Others
Attention Game Vendors: Stop Screwing with Disk Hardware
The Official Way to Reboot an Amiga, by Bryce Nesbitt (1988)
Disk Drives: What are YOU doing wrong?
Tag File for the Silents War BBS
Some Recommendations for Doing a Game on the Amiga
Tag File for the Synchron City BBS