������ �� �� ����� ������ ����� ����� ����� �� �� �� �� �� �� �� �� �� �� ��� �� ����� ����� �� �� ����� ����� �� �� �� �� �� �� �� �� �� ���� ��� �� �� �� ����� ������ �� �� ����� ����� �� �� ����� ����� ����� ������ �� �� �� �� �� �� �� �� ����� ����� ����� ����� �� �� �� �� �� �� ���� �� �� �� ����� �� �� ����� �� ����� ����� �� �� �� �� �� ���� ����� �� ���� ���� ���� ���� ��� ���� �������� ���� ���� ���� �� �� �� �� ���� �� �� �� �� �� �� �� �� �� �� ������� �� �� �� �� �� �� �� ���� ���� �� �� �� �� ������� ������� ��� ���� ��� ���� ������� �������� ��������������������������������������ķ �THIS FILE WAS WRITTEN BY SERGE BOROVOY� ��������������������������������������ͼ I, Suraqis, have here created a lod of the wonders and perils of this mountain city Eriosthe. In it I have left my thoughts and reflections which may be of help to you who read this. The lord Uukrul has cast a pall of darkness across our land. It shames me to think he was once of our calling. Now, twisted and ruined by promises of corruption, he mocks at us; but his arrogance will be his downfall. Uukrul, fearing another attack by the Council, has hidden his black heart in a magical chalice, protected by six locks. Each may be opened by a petrified human heart. In the caverns hidden by web of teleporters is a pool: a pool of tears. Within the pool lies a small black rod. If this rod is taken to the beacon, the beacon can be lit. Uukrul's agents have hidden two hearts west of the caverns. I know not where they are, but have heard tell that one lies with the dead. The dark lord has warped the passages where he finally defeated the valiant Mara. She was forced to flee to the west and these passages, cursed and corrupted, now hide another heart. Uukrul commanded a dragon to guard one of the hearts, but the drake of diamond took the darklord's words and twisted them into a game of his own choosing. The mirror within the diamonds carries the promise of Eriosthe's future. Uukrul has cast a dark vision upon it which portends only doom. The fair image must be awakened, though I know not how. The urn that hides the black heart lies behind an accursed maze of shifting walls. The heart holds the magic that lets the dark lord leave this plane he can appear and vanish at will. Uukrul constructed a prison from the pyramid. Only those possessing magical cards could move between its levels. The warders held and tortured many of Eriosthe's truest hearts. Some who were with Mara fell here. There are control rooms above the great underground river. These regulate the machines of Eriosthe. If they were ever destroyed Eriosthe could be crippled. The carriageway which spans the mountain range is powered by the river. It is the only passage connecting east to west, and can be operated by a single spoken word. Uukrul and his minions now occupy the great palace of the god Adron that lies at the eastern side of Eriosthe. He has twisted its purpose to his own dark ends, and laid chaos beyong its halls. ... /some text missing/ �������������������������������������������������������������������������������� * Sanctuaries: URTAS (the 1st) URLAZAR URMOR URLUSAM URRAN (after this there is a room with 20 doors, full of lies) URSHAS (retrieve the down level between URSHAS and UREAL - there is a code to secret door; the secret door is at the southern part of this place, behind a kauri mirror) UREAL URTEHLN URZHUT URQOL URQASTUR UROQLAMN (there is a hall near this sanctuary, after 2 secret doors. In the center of the hall there is a small room with 2 buttons on a stone. Operating those buttons, you should make all the 6 stars on the floor of the previous hall twinkle. Then walk around the center of the hall with stars. You'll meet robed men. Defeat, Defeat them, and you'll get ADRON'S DIE. When cast on the ground on any star, it will teleport you in some place) URXASZEL (if you've found this, it means you've killed Lord Uukrul. Now, after meeting with Sagaris, you already have an access to CHAOS and BEACON, although you've never been there) �������������������������������������������������������������������������������� * Teleporters: BORASAL (shop, forgery, hospital, mausoleum) BORAMIS (4 temples for 4 gods. Buy CONES OF INSENSE in the shop and then burn them before the altars - your Virtue Points number will grow. Also drop in here after your bishop was advanced to the next level - he may get a ring and the strength of his prayers will grow) ALARIQ (A Magician lives here. You can read the story in the beginning of this file, part by part. Also there's the same rule about this place as about BORAMIS -- your Magician (the 4th man in your party) will get rings here from time to time) SAGARIS (An old man named Sagaris lives here. For some money he will give you some information about any item you show him. E.q., you've found a nasty knife but don't know what it's for. He'll explain that it's KRIS OF RESTING and it's very good agaings those who use magic for evil's purposes -- witches, trolles etc.) MELAS (be sure you've found a MEDAL OF ESCAPE near this place) SURAQIS CHAOS (read the signs on the walls very thoroughly. Only they can help you to solve this puzzle and to free Mara) BEACON (The Prayer of Lighting: ............................. Well done! You've finished this very difficult game!) YOU MAY TELEPORT TO ANY PLACE WRITTEN ABOVE ONLY AFTER COMING THERE BY FEET. THE ONLY EXCEPTIONS ARE CHAOS AND BEACON (SEE THE END OF "URXASZEL" CHAPTER) �������������������������������������������������������������������������������� * After URTAS: The place where you can't read the map -- �������Ŀ � �Ŀ � ������Ŀ ���,,��� ���,,����� �Ŀ''�Ŀ �Ŀ''��Ŀ en - the entrance ����� ����Ĵ � � ,, ����������==� �==��Ĵ '' - turns en �sd � sd - secret door � ��� ����� �������������������������������������������������������������������������������� * The signs on the walls in Magician's Hall (near ALARIQ): ������������������������������������������������ͻ � THE FIRST BEHIND GASES AND POISONOUS AIR � ������������������������������������������������ͼ ������������������������������������������������ͻ � THE SECOND WITH THE DEAD � � BEHIND TWIST AND STAIR � ������������������������������������������������ͼ ������������������������������������������������ͻ � THE THIRD WITH A DRAGON � � - THE FOURTH IN A CELL � ������������������������������������������������ͼ ������������������������������������������������ͻ � THE FIFTH IN DEPTHS WARPED BY EVIL'S SPELL � ������������������������������������������������ͼ ������������������������������������������������ͻ � THE SIXTH WITH HIS HORDES � � - THE SEVENTH IN A PIT � ������������������������������������������������ͼ ������������������������������������������������ͻ � THE LAST IN A STRONGHOLD � � WHERE THE DARK ONE SITS � ������������������������������������������������ͼ ������������������������������������������������ͻ � EIGHT FROZEN KEYS FOR SIX BLOODED LOCKS � ������������������������������������������������ͼ ������������������������������������������������ͻ � ONE SHATTERED HEART SHALL THE DARK ONE STOP � ������������������������������������������������ͼ �������������������������������������������������������������������������������� * The signs on the walls in temples, near BORAMIS: ������������������������������������������������ͻ � MASTER FSHOFTH - THE TOWER WILL CRUMBLE � ������������������������������������������������ͼ ������������������������������������������������ͻ � FSHOFTH - THE EAGLES CLAW DESCENDS � ������������������������������������������������ͼ �������������������������������������������������������������������������������� * The room with 20 doors : ^ - you'll be turned here; look for a stone heart � �==�==�==�==�==� �==�==�==�==�==� � �-->see MELAS � � � � � � �������Ķ ������������������Ķ ��������� �������Ķ ������������������Ķ ��������� URRAN � � � � the way to � � � � URSHAS �==�==�==�==�==� �==�==�==�==�==� �������������������������������������������������������������������������������� * MELAS : The way in the room with electric spikes: ����������Ŀ � ������� � ���� ��� - the entrance ����� � ��� � ������� � �����==����� exit; You can find after that: Battle Shield Medal Of Escape Teleporter MELAS �������������������������������������������������������������������������������� * Place between URSHAS and UREAL : �������������������������������������������������ͻ � Where diamonds outnumber squares use top symbol � � - converse use lower � �������������������������������������������������ͼ �������������������������������������������������ͻ � Order symbols as words - those equal in number � � shall not be used � �������������������������������������������������ͼ 3D (1) weak loud backward liar 4D (2) within or inside itself 3S (3) sounds like bread is being made, want some? 3S (4) mythical monsters become tiresome 3D (5) the infinite ethereal plane contains many small bones 5S (6) sing out, but keep your mouth closed 4S (7) the avenger is moved to carve two points where the dead lie 4D 4S (8) a keen joint 3D 3S (9) the tree before and after the fire 2D (10) conditions important when walking less than twelve inches 3S (11) gives up a short recess to get a word in 2D (12) covered with cold wet spikes �������������������������������������������������������������������������������� * RIDDLES: 1. Two fates were joined when I was forged To face the darkness and Uukrul's horge And though I am broken, I am also restored And lo I will break him before he has gorged (Hammer) After right answer an Old Man says: "The 1st beacon prophesy may now be told: He who was first shall be who is last" 2. ................................ I am Patriarch ................. ................................ ................................ (Suraqis) After right answer an Old Man says: "The 2nd prothesy is now your: He who has climbed shall be who is cast" 3. Four gods are joined in my supreme skill: Lord, Lover, Lamp and Thief Four keys unlocked after the kill: Evill falls like Autumn's leaf (the answer must be the name of the 3th man in your party) After right answer an Old Man says: "The 3rd prothesy may now be said: She who is caught has returned from the past" 4. Five of the Arcana are now in my hand Five skills focused in five metal bands I am one from the four from the Western lands I am joined in your party against evil's stand (the answer must be the name of the 4th man in your party) After right answer an Old Man says: "The 4th prothesy may now be given: You who are last will light the beacon's blast" �������������������������������������������������������������������������������� * CARRIAGE: ����������������������������������������������ͻ � ������������������������������������Ŀ � � � O <��������������������������> O � � � �������������������������������������� � � STRIYA NUZILN � � � � CARRIAGE CONTROLS � ����������������������������������������������ͼ ����������������������������������������������ͻ � � � O � � � � � ���������� � ����������������������� � � ���> X � ���> � � �������������������͸ � ������������ � � � + � � � ����� � � � � TURBINE GATES � ����������������������������������������������ͼ ���> - water stream O � - control wheel (A,B or C) � X � � - turbine + ����������������������������������������������ͻ � � � A B � � O O � � �����> � ������������������> � �������> � � � � � � � C � � � � O � � � ��������������> � ���������������� � � � � TURBINE LAYOUT � ����������������������������������������������ͼ ����������������������������������������������ͻ � ����> � � � A � B � � O � O � � �����> � �������İ���������> � �������> � � � � � � � � � � � ����> � ����������������������������������������������ͼ � � - corridor � AT LEAST ONE OF TURBINES MUST WORK (TO MOVE THE CARRIAGE) BUT THE CORRIDOR MUST NOT TO BE FILLED WITH WATER �������������������������������������������������������������������������������� * Killing Uukrul: 1. Find all the 6 stone hearts 2. Put them (one by one or all together - it doesn't matter) into the URN (after the maze of shifting walls; use the switches) 3. Release Uukrul's Heart Of Glass 4. Buy obsidian hammer 5. Arm one of your men with the hammer 6. Come into Uukrul's trone hall 7. Cast Heart Of Glass on the ground, so Uukrul won't be able to disappear 8. The only hit that can kill Uukrul is the hit by hammer 9. After the death of Lord Uukrul pick up the key he drops and open the grate. URXASZEL is near now. * Switches : ���������������������Ŀ � � � � � � � � � � � � � 1 2 3 4 5 6 7 8 � � � ����������������������� �������������������������������������������������������������������������������� * The room with slipper floor: a b c d e f en - the entrance �������������Ŀ 1 ��� 1 1 1 5 ��Ŀ ex - the exit 2 � 2 4 3 2 3 3 � 3 � 1 3 3 1 2 � ��> ��> 4 � 2 2 2 3 2 2 � ex en 5 � 3 2 3 3 3 3 � 6 �Ŀ 2 1 1 6 ��� ���������������� So... the way is: a4-c4-e4-e2-e5-b5-b3-e3-f3 �������������������������������������������������������������������������������� * How to calculate the Beacon Commands: 1. Find code book in a secret room before Uucrul's trone hall 2. Find signs like those: ������������������ͻ ����������������������ͻ � DIVIDE � � V � � M ^ � � G � � U � � � A � � L � A � � K � � T <����������>D � � � � I � D � � ^ � � P � � � � � � L v � � � � � Y SUBTRACT � � BPKQ<����������>XBHW � � � � � � � BEACON COMMANDS � � � � ������������������ͼ � v � � � � L � � F � � P � � W � ����������������������ͼ 3. Find messages like those: SOUTH QUADRANT KEY: 18 EAST QUADRANT KEY: 72 NORTH QUADRANT KEY: 5 WEST QUADRANT KEY: 6 (behind the riddles) 4. Turn the 4 letters into a number, using the code book; 5. Operate with those numbers and keys, using the rules above (Divide number for NORTH by NORTH QUADANT KEY etc.) 6. Say the results for arming the beacon (after the room with slipper floor) ______________________________________________________________________ *********************************************** * THIS PART WAS WRITTEN BY ANDREY OVCHINNIKOV * *********************************************** AMRAS Lightning Arcana of Fire AMRASAKIM . AMRASMUR . AMRASLAZAR . AMRASTEL . ... ORLOS Explosion on .*. ORLOSMUR . ... ... KUN Great Explosion on ..... KUNLAZAR . ..*.. KUNTEL . ..... CYQIEKUN ? ... ---------------------------------------------------------------------- STRAL ? Arcana of Frost STRALLAZAR . SEHK Frost Blow SEHKMUR . SEHKAKIM . SEHKLAZAR . SEHKTEL . KRAMUR Stun KRAAKIM . KRATEL . MUZAQ Sound of Death ---------------------------------------------------------------------- TEI Shield Arcana of Protection TEILAZAR . SEL Mass Shield SELAKIM . SELMUR . AROMIR Raise Vitality SILAMEKSH ? TASRAK ? RESEN Block enemy spell RESENTEL . MUAMAAR ? QADIOS ? FSIRITH Enemy shield-- ---------------------------------------------------------------------- SHUM Heal Arcana of Healing SHUMAKIM . SHUMLAZAR . SHUMMUR . HELAS Mass heal HELASLAZAR . HELASTEL . ISO UnPoison ISUL UnPlague LUQMAR UnStun SAMECLU Full Healing (only in Sanctuary) CYQIETUR AutoHeal ---------------------------------------------------------------------- NGOS Translate Arcana of Knowledge NGOSMUR . NGOSLAZAR . LUM Light LUMLAZAR . REAAM ? LENTIIS Lengthen Time TALIS Magic search (more strengthen than simple Search) SATOR ? ALTIS ? ROTAS ? EZAHM Raise Strength CYQIEQARAQK ? Invokes �������Ufthu������� DROM THOL KARNH see Orlos IDRIS Bless RALKOR Strike Opponent ������Drutho������� TAPU Resist from black runes BYNDU UMESH Translate HOYAMOQ Open Door MORPETH BELAMOQ �����Golthur������� SIRDHE Mass Heal ELIS Heal most beaten TELIS HOLNAK increase Bishop's strength BEYONG anti Poison/Plague/Stun for entire party ����Fshofth�������� RULASAIR TULAR create food EMANUI NULAMIR LAIRIAN KUURAOTH This file designed by Andr Ovchinnikov. Information was received from NightStar and AO. See extra info later at 2:5000/30, Sine Lex BBS data +7-(383)235-6011 voice +7-(383)235-5659 Good luck!