I play too many of them, but not in great diversity. On computers these days they are mostly roguelikes (Angband, Brogue, Cataclysm DDA, DCSS, rogue--but never got into nethack) as the price is right and my operating system choices are not conducive for gaming (not Windows, not Smartphones, not Browsers).
Online wins are the ones that really count.
http://roguelikes.live/webbrogue/#viewRecording/BROGUECEV111-6393f38e1e2f1eabf9e6cd7d
An autumn 2022 Lisp Game Jam game, but can be played without a computer. It is a two-person (remember those?) board game, maybe a chesslite.
A restoration project of rogue (~1981), the oldest version I could find on the Internet. Modern compilers really did not like the pre-ANSI code, and there are various random gameplay changes because why not. Probably this version is too easy.
https://thrig.me/src/rogue36.git
Working on 40+ year old code that you did not write and other people have hacked on now and then is probably a good skill to have, at the very least.
On the history of roguelikes, the following is a pretty interesting posting.
https://groups.google.com/g/rec.games.roguelike.angband/c/gFiS2tV_-AA/m/Gp7g-TfuJmUJ