I've spent a couple of days figuring out and implementing a simple vector-graphics game support library. And I got an Asteroids-like ship flying around and firing, using the keyboard.... It looks f***ing cool!
An 84Kb (yes!) mp4 file showing a few seconds of gameplay.
The basic premise is that the backend can draw vectors, and the game consists of some code that creates a display list full of vectors to draw, for each frame. I've been using raylib, but anything that can draw vectors should work. I am curious about edubart's sokol libraries. Also, just drawing vectors on the GPU using a custom shader...
Anyway, just wanted to share some minor joy.