;Stripped down Dogz LNZ for breed bases by Kalium https://lilaclynx.net ;Copy-paste into your breed's LNZ and get to work! ;Remember you can add in any section mentioned in the helpfile that doesn't appear here! ;Anything left blank (scales etc) you can fill in ;If you don't understand what anything does, READ THE LNZ PRO HELPFILES! They will tell you everything! ;if the columns look messy and difficult to read, select Tools>Reformat Lines to make them look more organised ;Don't change this! [Default Linez File] \ptzfiles\dog\dogmaster.lnz ;change 'gd' to your breed's two letter code [Sounds] \ptzfiles\dog\gd\gdsnd.txt ;same here [Little one] gd.lnz ;this can be anything you want, I set it to 10 to match the body colour [256 Eyelid Color] 10 ;scales - tweak as you need, you can leave them blank if not using them [Default Scales] [Leg Extension] [Body Extension] [Face Extension] [Ear Extension] [Head Enlargement] [Feet Enlargement] ;these are for setting the shape of your breed, again you can leave blank if not using. [Move] [Project Ball] ;addballz - I've left the cheek, mouth corners and tongue ballz as all breeds have them ;add your own below as needed [Add Ball] ; first ball is 67 ; GROUP ONE, containing ballz 67-76, ARE UTILITY ADDBALLZ FOR ANDREW ;base x y z color otlnCol spckCol fuzz group outline ballsize bodyarea addGroup texture ; mount align ball 67 48, 3, -12, -258, 55, 0, 0, 0, -1, -1, 50, 0, 1, -1 ; steal captured toy align ball 68 33, 20, -20, -125, 65, 0, 0, 0, -1, -1, 50, 0, 1, -1 ; steal toy standing align ball 69 48, 0, 0, -230, 75, 0, 0, 0, -1, -1, 50, 0, 1, -1 ; dig align ball 70 33, 50, 40, -60, 85, 0, 0, 0, -1, -1, 50, 0, 1, -1 ; fill in hole align ball 71 36, 50, 40, 250, 95, 0, 0, 0, -1, -1, 50, 0, 1, -1 ; rest on pillow align ball 72 48, 0, 80, 0, 105, 0, 0, 0, -1, -1, 50, 0, 1, -1 ; drop object at point align ball 73 33, 50, 150, -80, 115, 0, 0, 0, -1, -1, 50, 0, 1, -1 ; utility ball 74 48, 0, 0, 0, 15, 0, 0, 0, -1, -1, 50, 0, 1, -1 ; utility ball 75 48, 0, 0, 0, 15, 0, 0, 0, -1, -1, 50, 0, 1, -1 ; utility ball 76 48, 0, 0, 0, 15, 0, 0, 0, -1, -1, 50, 0, 1, -1 ; ### From here down are animator's addballz 77. ;tongue77 63, 0, -20, 0, 70, 0, 0, -1, -1, -1, -1, 0, 0, 0, 63 ;cheeks 78 51, 15, -25, 33, 10, 109, 0, 0, 3, -1, 45, 0, 0, 0 51, -15, -25, 33, 10, 109, 0, 0, 3, -1, 45, 0, 0, 0 ;mouth corners 80 51, 8, -13, 15, 10, 21, 0, 0, 3, -1, 22, 0, 0, 2 51, -8, -13, 15, 10, 21, 0, 0, 3, -1, 22, 0, 0, 2 ;utility/positioning ballz are omitted as standard ;omit anything else you don't want below [Omissions] 65 zorient 66 ztrans 67 utility addball for andrew 68 utility addball for andrew 69 utility addball for andrew 70 utility addball for andrew 71 utility addball for andrew 72 utility addball for andrew 73 utility addball for andrew 74 utility addball for andrew 75 utility addball for andrew 76 utility addball for andrew ;lines - these join ballz to one another ;as always you can add or remove as needed ; -1 mean use the associated ball color ; Only the first three fields need to be specefied ;srt end fuzz col lfCol rtCol sThck eThick [Linez] ; tongue 63, 77, 0, -1, 244, 244, 100, 100 77, 64, 0, -1, 244, 244, 100, 100 63, 53, 0, -1, 244, 244, 100, 100 ; 52, 54, 1, -1, 244, 244, 90, 95 ;head/neck 50, 54, 1, -1, 244, 244, 85, 95 ;chest/neck 50, 48, 1, -1, 244, 244, 95, 95 ;chest/belly 49, 48, 1, -1, 244, 244, 95, 95 ;belly/butt 49, 19, 1, -1, -1, -1, 95, 95 ;butt/hip 49, 43, 1, -1, -1, -1, 95, 95 ;butt/hip 50, 18, 1, -1, -1, -1, 95, 95 ;chest/shoulder 50, 42, 1, -1, -1, -1, 95, 95 ;chest/shoulder 1, 2, 2, -1, 25, 25, 100, 100 ;brow 3, 2, 2, -1, 25, 25, 100, 100 ;brow 25, 26, 2, -1, 25, 25, 100, 100 ;brow 27, 26, 2, -1, 25, 25, 100, 100 ;brow 10, 11, 0, -1, 244, 244, 95, 95 ;BULLshit ;toes & fingers 9, 13, 1, -1, -1, -1, 100, 100 10, 13, 1, -1, -1, -1, 90, 90 11, 13, 1, -1, -1, -1, 100, 100 33, 37, 1, -1, -1, -1, 100, 100 34, 37, 1, -1, -1, -1, 90, 90 35, 37, 1, -1, -1, -1, 100, 100 44, 36, 1, -1, -1, -1, 100, 100 45, 36, 1, -1, -1, -1, 90, 90 46, 36, 1, -1, -1, -1, 100, 100 20, 12, 1, -1, -1, -1, 100, 100 21, 12, 1, -1, -1, -1, 90, 90 22, 12, 1, -1, -1, -1, 100, 100 ;face 56, 52, 1, -1, 25, 25, 100, 100 ;snout, head 51, 53, 1, -1, 25, 25, 85, 90 ;jaw/chin 56, 17, 1, -1, 25, 25, 100, 100 56, 41, 1, -1, 25, 25, 100, 100 39, 15, 1, -1, 25, 25, 95, 95 56, 15, 1, -1, -1, -1, 100, 100 56, 39, 1, -1, -1, -1, 100, 100 56, 78, 1, -1, -1, -1, 100, 100 56, 79, 1, -1, -1, -1, 100, 100 53, 80, 0, -1, -1, -1, 90, 100 53, 81, 0, -1, -1, -1, 90, 100 80, 51, 0, -1, -1, -1, 100, 100 81, 51, 0, -1, -1, -1, 100, 100 51, 56, 0, 244, 25, 25, 0, 100 15, 78, 0, -1, -1, -1, 70, 70 39, 79, 0, -1, -1, -1, 70, 70 ; 78, 80, 0, -1, -1, -1, 95, 95 79, 81, 0, -1, -1, -1, 95, 95 78, 79, 0, -1, -1, -1, 95, 95 ;jowlz 51, 78, 0, -1, -1, -1, 100, 100 51, 79, 0, -1, -1, -1, 100, 100 ;ears 6, 5, 0, -1, -1, -1, 100, 100 5, 4, 0, -1, -1, -1, 100, 100 30, 29, 0, -1, -1, -1, 100, 100 29, 28, 0, -1, -1, -1, 100, 100 4, 84, 0, -1, -1, -1, 100, 100 28, 83, 0, -1, -1, -1, 100, 100 52, 6, 0, -1, -1, -1, 100, 100 52, 30, 0, -1, -1, -1, 100, 100 ;body 57, 49, 1, -1, 109, 244, 100, 55 ;tail/butt 57, 58, 1, -1, 109, 244, 100, 100 ;tail/butt 58, 59, 1, -1, 109, 244, 100, 100 ;tail/butt 59, 60, 1, -1, 109, 244, 100, 100 ;tail/butt 60, 61, 1, -1, 109, 244, 100, 100 ;tail/butt 61, 62, 1, -1, 109, 244, 100, 100 ;tail/butt 7, 18, 1, -1, 109, 244, 95, 95 ;LShoulder/Lelbow 23, 7, 2, -1, 109, 244, 100, 80 ;Lelbow/Lwrist 23, 13, 1, -1, 109, 244, 80, 85 ;Lwrist /Lhand 42, 31, 1, -1, 109, 244, 95, 95 ;RShoulder/Relbow 47, 31, 2, -1, 109, 244, 100, 80 ;Relbow/Rwrist 47, 37, 1, -1, 109, 244, 80, 85 ;Rwrist/Rhand 19, 16, 1, -1, 109, 244, 95, 95 ;Lthigh/Lknee 16, 0, 3, -1, 109, 244, 95, 95 ;Lknee/Lankle 0, 12, 1, -1, 109, 244, 95, 85 ;Lankle/Lfoot 43, 40, 1, -1, 109, 244, 95, 95 ;Rthigh/Rknee 40, 24, 3, -1, 109, 244, 95, 95 ;RKnee/Rankle 24, 36, 1, -1, 109, 244, 95, 85 ;Rankle/Rfoot ;all dogz have pawpads, but you can remove these if your breed won't need them. [Paint Ballz] ;base ball diameter(% of baseball) direction color outlinecolor fuzz outline group texture ;paws 9, 60, 0, 1, .3, 39, -1, 0, -1, -1, -1 10, 60, 0, 1, .3, 39, -1, 0, -1, -1, -1 11, 60, 0, 1, .3, 39, -1, 0, -1, -1, -1 13, 62, 0, 1, 0, 39, -1, 0, -1, -1, -1 33, 60, 0, 1, .3, 39, -1, 0, -1, -1, -1 34, 60, 0, 1, .3, 39, -1, 0, -1, -1, -1 35, 60, 0, 1, .3, 39, -1, 0, -1, -1, -1 37, 62, 0, 1, 0, 39, -1, 0, -1, -1, -1 44, 60, 0, 1, .3, 39, -1, 0, -1, -1, -1 45, 60, 0, 1, .3, 39, -1, 0, -1, -1, -1 46, 60, 0, 1, .3, 39, -1, 0, -1, -1, -1 36, 62, 0, 1, 0, 39, -1, 0, -1, -1, -1 20, 60, 0, 1, .3, 39, -1, 0, -1, -1, -1 21, 60, 0, 1, .3, 39, -1, 0, -1, -1, -1 22, 60, 0, 1, .3, 39, -1, 0, -1, -1, -1 12, 62, 0, 1, 0, 39, -1, 0, -1, -1, -1 ;if you need colour variations, put them here [Color Info Override] [Outline Color Override] ;left as-is, but tweak if needed [Thin/Fat] 50, -2, 12 54, -8, 10 48, -4, 20 49, 0, 20 57, -2, 4 58, -2, 4 59, -2, 4 60, 0, 4 61, 0, 4 62, -1, 2 19, -4, 8 43, -4, 8 18, -4, 8 42, -4, 8 7, -1, 8 31, -1, 8 16, -3, 8 40, -3, 8 23, -1, 5 47, -1, 5 0, -1, 8 24, -1, 8 78, 0, 25 79, 0, 25 ;also left as-is, you probably won't need to change this [Head Shot] 0 frame number 49 rotation 0 roll 3 tilt -49 head rotation 7 head tilt 13 head cock 40, 40 R / L eyelid height 20, 20 R / L eyelid tilt 0, 0 (X, Y) eye target ;you can add textures if needed here and refer to them in the ballz or addballz ; First argument is name of texture. ; Second argument is whether texture is single color (1) or multi-color (0) ; This texture list is used both here and in add ballz [Texture List] \art\textures\hair11.bmp 1 \art\textures\hair10.bmp 1 \art\textures\hair11.bmp 1 ;ballz into - size diffs are all set to 0 so all ballz are at their default size ;FUZZ --> -1 = no outline, 0 = half outline, > 0 = outline thickness ;OUTLINE --> -1 = no outline, 0 = half outline, > 0 = outline thickness ;col outCol spklCl fuzz otlntTyp sizeDif group texture ball# [Ballz Info] 10, 244, -1, 0, -1, 0, 4, 0, 0 ;L ankle 10, 244, -1, 0, 0, 0, -1, -1, 1 ;L eyebrow1 10, 244, -1, 0, -1, 0, -1, -1, 2 ;L eyebrow2 10, 244, -1, 0, -2, 0, -1, -1, 3 ;L eyebrow3 10, 244, -1, 0, -1, 0, 3, 0, 4 ;L ear1 10, 244, -1, 0, -1, 0, 3, 0, 5 ;L ear2 10, 244, -1, 0, 0, 0, 3, 0, 6 ;L ear3 10, 25, -1, 0, -1, 0, 0, 0, 7 ;L elbow 245, 244, -1, 0, 1, 0, -1, -1, 8 ;L eye 10, 25, -1, 0, 0, 0, 1, 0, 9 ;L finger1 10, 244, -1, 0, 0, 0, 1, 0, 10 ;L finger2 10, 25, -1, 0, 0, 0, 1, 0, 11 ;L finger3 10, 25, -1, 0, 0, 0, 1, 0, 12 ;L foot 10, 25, -1, 0, 0, 0, 1, 0, 13 ;L hand 244, 125, -1, 0, 3, 0, -1, -1, 14 ;L iris 10, 109, -1, 0, 0, 0, 3, 0, 15 ;L jowl 10, 25, -1, 0, -1, 0, 4, 0, 16 ;L knee 244, 244, -1, 0, -3, 0, -1, 0, 17 ;L nostril 10, 244, -1, 0, -1, 0, 0, 0, 18 ;L shoulder 10, 244, -1, 0, -1, 0, 4, 0, 19 ;L hip 10, 25, -1, 0, 0, 0, 1, 0, 20 ;L toe1 10, 244, -1, 0, 0, 0, 1, 0, 21 ;L toe2 10, 25, -1, 0, 0, 0, 1, 0, 22 ;L toe3 10, 244, -1, 0, -1, 0, 0, 0, 23 ;L wrist 10, 244, -1, 0, -1, 0, 4, 0, 24 ;R ankle 10, 244, -1, 0, -2, 0, -1, -1, 25 ;R eyebrow1 10, 244, -1, 0, -1, 0, -1, -1, 26 ;R eyebrow2 10, 244, -1, 0, 0, 0, -1, -1, 27 ;R eyebrow3 10, 244, -1, 0, -1, 0, 3, 0, 28 ;R ear1 10, 244, -1, 0, -1, 0, 3, 0, 29 ;R ear2 10, 244, -1, 0, -2, 0, 3, 0, 30 ;R ear3 10, 25, -1, 0, -1, 0, 0, 0, 31 ;R elbow 245, 244, -1, 0, 1, 0, -1, -1, 32 ;R eye 10, 25, -1, 0, 0, 0, 1, 0, 33 ;R finger1 10, 244, -1, 0, 0, 0, 1, 0, 34 ;R finger2 10, 25, -1, 0, 0, 0, 1, 0, 35 ;R finger3 10, 25, -1, 0, 0, 0, 1, 0, 36 ;R foot 10, 25, -1, 0, 0, 0, 1, 0, 37 ;R hand 244, 125, -1, 0, 3, 0, -1, -1, 38 ;R iris 10, 109, -1, 0, -2, 0, 3, 0, 39 ;R jowl 10, 25, -1, 0, -1, 0, 4, 0, 40 ;R knee 244, 244, -1, 0, -3, 0, -1, 0, 41 ;R nostril 10, 244, -1, 0, -1, 0, 0, 0, 42 ;R shoulder 10, 244, -1, 0, -1, 0, 4, 0, 43 ;R hip 10, 25, -1, 0, 0, 0, 1, 0, 44 ;R toe1 10, 244, -1, 0, 0, 0, 1, 0, 45 ;R toe2 10, 25, -1, 0, 0, 0, 1, 0, 46 ;R toe3 10, 244, -1, 0, -1, 0, 0, 0, 47 ;R wrist 10, 244, -1, 0, -1, 0, 0, 0, 48 ;belly 10, 244, -1, 0, -1, 0, 4, 0, 49 ;butt 10, 244, -1, 0, -1, 0, 0, 0, 50 ;chest 10, 107, -1, 0, 1, 0, 3, 0, 51 ;chin 10, 244, -1, 0, -1, 0, 3, 0, 52 ;head 10, 244, -1, 0, -1, 0, 3, 0, 53 ;jaw 10, 244, -1, 0, -1, 0, 0, 0, 54 ;neck 244, 244, -1, 0, -1, 0, -1, 0, 55 ;nose (bottom) 10, 244, -1, 0, -1, 0, 3, 0, 56 ;snout 10, 244, -1, 0, -1, 0, 5, 0, 57 ;tail1 10, 244, -1, 0, -1, 0, 5, 0, 58 ;tail2 10, 244, -1, 0, -1, 0, 5, 0, 59 ;tail3 10, 244, -1, 0, -1, 0, 5, 0, 60 ;tail4 10, 244, -1, 0, -1, 0, 5, 0, 61 ;tail5 10, 244, -1, 0, -1, 0, 5, 0, 62 ;tail6 70, 244, -1, 0, -1, 0, -1, 0, 63 ;tongue1 70, 244, -1, 0, -1, 0, -1, 0, 64 ;tongue2 4, 244, -1, 0, -1, 0, -1, -1, 65 ;Z-trans 4, 244, -1, 0, -1, 0, -1, -1, 66 ;Z-orient ;gender control - useful for making all-male or all-female breeds or variations ;see helpfile for details or leave blank if you don't need it [Force To Female] [Force To Male] ;these sections control what paintballz or ballz are considered markings ;mostly important when breeding - try working with these if colour/markings don't breed true ;read the helpfiles to understand what they do ;or leave blank if you don't need them [Fur Markings] [Fur Color Areas] [Fur Pattern Balls] ;don't change this [Lnz Version] 2