Scenes

Stuff to track scene by scene using Mythic Game Master Emulator

6

Setup: Find the Survivor, find the squire

Chaos: 6 - last scene was controlled, but also highly weird and chaotic

NPCs:

- Goblin?

- Survivor of the Sweet Run

- Badger

- Nomal the Pearl Protector

- Phamid the Herald of the Elder

- Elder

- Magpie

- Speed Squire

- Knight

- Driven Swan

- Scribe

Threads:

- The knight is missing

- The birds have sent the code

- The squire's test

- "Burning fang"

- Singing Rainbow

- The Elder opposes the flock

Notes/Summary:

5

Setup: Go drifting, find the squire?

Chaos: 5 - felt pretty in control of the last scene

NPCs:

- Badger

- Nomal the Pearl Protector

- Phamid the Herald of the Elder

- Elder

- Magpie

- Speed Squire

- Knight

- Driven Swan

- Scribe

Threads:

- The knight is missing

- The birds have sent the code

- The squire's test

- "Burning fang"

- Singing Rainbow

- The theft of the wind

- The Elder opposes the flock

Notes/Summary: Found a junky badger who had his rage totem stolen by a capybara who went on a rampage. Got the artifact back, got a lead on the squire from the badger, and cured the badger of its addictions.

4

Setup: Confront the Magpie

Chaos: 6

Modification:

- Chaos 4/6 = interrput

- Focus 35 = Introduce new NPC

- Action 59 = Agree

- Subject 13 = War

NPCs:

- Phamid the Herald of the Elder

- Elder

- Magpie

- Speed Squire

- Knight

- Driven Swan

- Scribe

Threads:

- The knight is missing

- The birds have sent the code

- The squire's test

- "Burning fang"

- Singing Rainbow

- The theft of the wind

- The Elder opposes the flock

Notes/Summary: Got interrupted by Nomal the Pearl Protector, earth elemental, a merecenary hired by the elder to fight the Flock. At first it was going to take the wand of wind, but then agreed to fight the magpie by my side. We defeated it, Nomal agreed to let me keep the wand for safekeeping, and then took the magpie away

3. Defender

Setup: Get the wand?

Chaos: 6

NPCs:

- Scribe

- Speed Squire

- Driven Swan

- Knight

- Magpie

- Missionary

Threads:

- The knight is missing

- The birds have sent the code

- The squire's test

- "Burning fang"

- Singing Rainbow

- The theft of the wind

Notes: Learn that Phamid the Herald of the Elder has been sent to steal the wind from the flock. He succeeded but was injured in battle by the Magpie. The squire is revealed to be the Defender of Lisergia, but is unprepared to battle the Burning Swan.

2. Cavern of the Magpie

Setup: Enter the cave

Chaos: 6

NPCs:

- Scribe

- Speed Squire

- Driven Swan

- Knight

- Magpie

- Missionary

Threads:

- The knight is missing

- The birds have sent the code

- The squire's test

- "Burning fang"

- Singing Rainbow

Notes: Did not get to look for the squire. Instead met the mockingbird whose wind wand had been stolen by the missionary. Make my way in the cave and find the missionary.

1. Arrival

Setup: Arrive in Lisergia

Chaos: 5

NPCs:

- Scribe

- Speed Squire

- Driven Swan

- Knight

Threads:

- The knight is missing

- The birds have sent the code

- The squire's test

- The burning swan

HOW TO

1. Set scene

2. Roll chaos or under = modified

- Even = interrput/random event

- Odd = alteration

3. Play out scene

4. Take notes, write summary

5. Repeat