Stuff to track scene by scene using Mythic Game Master Emulator
Setup: Find the Survivor, find the squire
Chaos: 6 - last scene was controlled, but also highly weird and chaotic
NPCs:
- Goblin?
- Survivor of the Sweet Run
- Badger
- Nomal the Pearl Protector
- Phamid the Herald of the Elder
- Elder
- Magpie
- Speed Squire
- Knight
- Driven Swan
- Scribe
Threads:
- The knight is missing
- The birds have sent the code
- The squire's test
- "Burning fang"
- Singing Rainbow
- The Elder opposes the flock
Notes/Summary:
Setup: Go drifting, find the squire?
Chaos: 5 - felt pretty in control of the last scene
NPCs:
- Badger
- Nomal the Pearl Protector
- Phamid the Herald of the Elder
- Elder
- Magpie
- Speed Squire
- Knight
- Driven Swan
- Scribe
Threads:
- The knight is missing
- The birds have sent the code
- The squire's test
- "Burning fang"
- Singing Rainbow
- The theft of the wind
- The Elder opposes the flock
Notes/Summary: Found a junky badger who had his rage totem stolen by a capybara who went on a rampage. Got the artifact back, got a lead on the squire from the badger, and cured the badger of its addictions.
Setup: Confront the Magpie
Chaos: 6
Modification:
- Chaos 4/6 = interrput
- Focus 35 = Introduce new NPC
- Action 59 = Agree
- Subject 13 = War
NPCs:
- Phamid the Herald of the Elder
- Elder
- Magpie
- Speed Squire
- Knight
- Driven Swan
- Scribe
Threads:
- The knight is missing
- The birds have sent the code
- The squire's test
- "Burning fang"
- Singing Rainbow
- The theft of the wind
- The Elder opposes the flock
Notes/Summary: Got interrupted by Nomal the Pearl Protector, earth elemental, a merecenary hired by the elder to fight the Flock. At first it was going to take the wand of wind, but then agreed to fight the magpie by my side. We defeated it, Nomal agreed to let me keep the wand for safekeeping, and then took the magpie away
Setup: Get the wand?
Chaos: 6
NPCs:
- Scribe
- Speed Squire
- Driven Swan
- Knight
- Magpie
- Missionary
Threads:
- The knight is missing
- The birds have sent the code
- The squire's test
- "Burning fang"
- Singing Rainbow
- The theft of the wind
Notes: Learn that Phamid the Herald of the Elder has been sent to steal the wind from the flock. He succeeded but was injured in battle by the Magpie. The squire is revealed to be the Defender of Lisergia, but is unprepared to battle the Burning Swan.
Setup: Enter the cave
Chaos: 6
NPCs:
- Scribe
- Speed Squire
- Driven Swan
- Knight
- Magpie
- Missionary
Threads:
- The knight is missing
- The birds have sent the code
- The squire's test
- "Burning fang"
- Singing Rainbow
Notes: Did not get to look for the squire. Instead met the mockingbird whose wind wand had been stolen by the missionary. Make my way in the cave and find the missionary.
Setup: Arrive in Lisergia
Chaos: 5
NPCs:
- Scribe
- Speed Squire
- Driven Swan
- Knight
Threads:
- The knight is missing
- The birds have sent the code
- The squire's test
- The burning swan
1. Set scene
2. Roll chaos or under = modified
- Even = interrput/random event
- Odd = alteration
3. Play out scene
4. Take notes, write summary
5. Repeat