My new mobile game: boxyrinth

2021-10-03 | aprates.dev

Leia este post em português

a sokoban revamped board game in an alien sci-fi universe

I wrote this game mostly throughout 2020, along with the soundtrack recordings I made on my guitar. For me it was more of an exercise intended to train my skills on mobile programming using `React Native` and `Expo` and get some understanding about apps publishing process.

So, just on the last weekend I decided to pull it out of the drawer and make it public. Finally, it got approved by Google and published on Play Store:

boxyrinth on Google Play Store

Sorry for those on iOS, but at the moment I have no good reason to give $100 per year just to get an Apple dev account and be able to publish my free game on their platform. Maybe, in the future, in case I have a product worth a few dollars and a likely audience to pay for it I might reconsider. :P

Storyline

░▄░▀▄░░░▄▀░▄░
░█▄███████▄█░
░▀██▄███▄██▀░
░░███▀▀▀███░░
░░▄▀░░░░░▀▄░░

You woke up imprisoned on an alien starship. You better escape this place! But how? Move power cells into target-spots or pipes to activate energy portals and find your way out of this labyrinth.

Features

The game is entirely free, including ad-free and is suitable for adults and children over 7 years old.

Tech Stack

The game was developed using:

Typescript

React Native

Expo

Libre

The project sources are released under MIT License and can be found on GitHub:

Source Code on GitHub

See also

Capsule Archives

Capsule Home

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