A system-agnostic RPG campaign setting for a far-away, middle-fantasy world.
The central star, Alial, is a 4.8Gyr old class G5 star in the Milky Way galaxy.
The first planet, Seron, is a metal-rich planet of 0.08 earth masses at 0.6AU.
Inbetween the first and second planet is a metallic asteroid belt.
The second planet, Oreon, is a life-filled planet of 0.8 earth masses at 0.8AU. Its atmosphere is composed of 73% nitrogen, 25% oxygen, and 2% trace gases. It has two small moons, 'Er' and 'Et', in a 3:1 orbital resonance.
The third planet, Melon, is a cold, icy planet with a thin nitrogen atmosphere. It weighs 1.2 earth masses and orbits at 2AU. With a warm coat and a source of oxygen it would be possible to walk on its surface.
The fourth planet, Apoleon, is a small rocky planet with no atmosphere. It weighs 0.2 earth masses and orbits at 4AU.
The peoples of Oreon arose from various species convergently evolving higher intelligence to survive the aftermath of a global extinction event in the distant past. Some have relatively recent common ancestors, while others do not.
Civilisation on Oreon is very heterogenous. There are many languages, currencies, and ways of life.
Traders, tourists, and adventurers often use precious metals as a universal currency, gold and silver being the most common. Some places have their own local currencies that are usually not accepted anywhere else.
Many provinces have collectively agreed to not interfere with any developing settlements within or near their land. Less accomodating rulers may instead eliminate or absorb them.
Asean are very diverse and adaptable. They are known to build enormous cities and kingdoms wherever there is something to trade with others.
Their typical heights and weights range between 1.5-2.2m and 50-90kg. Their skin tones vary between different shades of brown, olive, beige, or pink.
Asean houses are just as diverse. Brick, adobe, thatch, and wood are all common Asean house materials.
Eridian are stocky and tough. Their shouts can be heard clearly from up to a kilometer away and have a shared language for communicating long-distance.
Their typical heights and weights range between 0.7-1.5m and 60-90kg. Their skin tone is typically a dark beige.
Eridian houses are typically brick or adobe. Sustainable farming and mourning the death of plants are important to most Eridian cultures. Because of this, most wood that Eridian use is from deadwood rather than living trees.
Aurelian are tall, robustly built, and scaled. They often struggle to speak others' languages, and those that try have very strange and hard-to-understand accents. Many Aurelian learn a signed language or hire a translator for this reason.
Their typical heights and weights range between 2.1-2.7m and 100-170kg. Their skin tone is typically gray.
Aurelian settlements are usually in hot environments.
Water apples are a sour, brown-green fruit that in lakes and sea shores on long, leafy vines.
The Paper Tree is named for its parchment-like bark that can be harvested without killing it. Eridian tend to prefer this plant's bark for parchment, as opposed to velum or wood parchment.
A popular grain that is ground into flour. It is named after Alial.
A grain that is used for animal feed. It is named from the old myth that it would only have good harvest yields when Oreon's moon Et was visible.
Almuss is a nut eaten as a snack and as a dessert garnish.
A large succulent that bears pink waxy fruit. Some report dreamlike or nightmarish visions after eating the fruit.
A popular starchy tuber.
A plant with flowers that resemble clothing buttons. Some buttons are made specially to look like Tailorbutton flowers.
A creature kept by Asean for hunting.
A family of feathery, winged creatures collectively called gulls. Some are only a few centimeters in size, while others are much larger and can be trained to be ridden.
Brown sifts have long beaks they use to dig for bugs. Green ones have short beaks and eat fruits and nuts.
A dark brown, hairy creature that scratches through the forest floor in search of tubers and mushrooms.
A monster that lurks in rivers and lakes, waiting to snatch prey from the banks with its huge claws. Most alleged sightings involve them catching smaller animals, though there are stories of ones that drag fishers into the murky depths.
An enormous monster, unrelated to river thrices, that has legends of tearing apart entire ships and dragging the crew underwater to feast on them and hoard their treasure.