The handwriting on many of the cards is unintelligible to you, but you can make out a few.
For adventures with characters that have unique powersets. Could be comic-style superheroes, or fantastic beings in another time period. (The campaign I would want to use these rules for is "post-post-apocalyptic.") Instead of a race and class, players choose five "slices" worth of powers that grant assorted features. Examples:
An adaptation/distillation of d20 5e with an automated (Discord bot) dungeonmaster. For playing with your friends in Discord when you want to play D&D but nobody wants to DM (or has a campaign ready). Takes advantage of Discord interactions to provide the UI.
A game to explain why the process of building new public transit infrastructure in the U.S. is so difficult. It's like Pandemic in that everybody on the team is working together and you lose most of the time. The goal is to conduct research in order to reveal cards that describe issues with the project. Everything gets revealed during Construction, but you want to reveal things sooner rather than later. For example, "buried 240 kV power line!"
You lose during Project Development or Engineering if you don't complete enough engineering within the time limit, spend all of your contingency budget, or public opinion of the project drops too low.
Like Munchkin, but you're catching Pokémon. Type advantages let you defeat Pokémon of higher level than yours. There's no way Nintendo would license this to me, so it would have to be a print-and-play fan game.
The use of the word "levels" for spells in 5e d20 is confusing. I suggest "tiers" instead: 1st-tier, 2nd-tier, ..., 9th-tier. Or Greek letters: alpha, beta, gamma, delta, epsilon, zeta, kappa, sigma, omega. (The last three are out of order because the letters sound cooler in English.)
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