Formatted for 80 columns. /%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\ % % % Spellbooks for % % Wizardry % % Typed in by: % % The Prophet % % Thanx to The MacTerminator % % Distributed by The Metallian % % A Metal Communications/Neon Nights Production % % % % //\\//\\etalland West Systems 10Megs/AE/BBS/Cat-Fur/503-538-0761 CALL IT! % \%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%\%/ Most of these spells will work with Wizardry I, II, III, and IV. Mage Spells Level 1 Mage Spells Spell Name HALITO HALITO causes a flame ball about the size of Translation Little Fire a baseball to strike a monster, inflicting Spell Type Combat from one to eight hit points of damage. Area of Effect 1 Monster Spell Name MOGREF MOGREF reduces the spell-caster's Armor Translation Body Iron Class by two points. The effect lasts for Spell Type Combat the entire encounter. Area of Effect Caster Spell Name KATINO KATINO causes all of the members in a Translation Bad Air group to fall asleep. KATINO only affects Spell Type Combat normal animal or humanoid monsters, and the Area of Effect 1 Group duration of its effect is inversely proportional to the power of the monster. Sleeping monsters are easier to hit, and successful strikes do double damage! Spell Name DUMAPIC DUMAPIC grants you insight into your party's Translation Clarity position in the Maze; the exact displacement Spell Type Peacetime from the staris leading to th castle Area of Effect Entire Party (vertically, North, and East), and the direction you are facing. Level 2 Mage Spells Spell Name DILTO DILTO causes one group of monsters to be Translation Darkness enveloped in darkness, which reduces their Spell Type Combat ability to defend themselves against your Area of Effect 1 Group attacks. Spell Name SOPIC SOPIC causes the spell-caster to become Translation Glass transparent. This makes him or her harder Spell Type Combat to see; thus the caster's AC is reduced by Area of Effect Caster four points during the encounter. Level 3 Mage Spells Spell Name MAHALITO MAHALITO causes a fiery explosion to erupt Translation Big Fire amid a monster group, doing four to twenty Spell Type Combat four hit points of damage. Area of Effect 1 Group Spell Name MOLITO MOLITO causes sparks to fly about and damage Translation Spark Storm about half the monsters in a group, to the Spell Type Combat tune of three to eighteen hit points. The Area of Effect 1 Group monsters have no choice of avoiding the sparks. Level 4 Mage Spells Spell Name MORLIS MORLIS causes one group of monsters to fear Translation Fear the party greatly. The effects are the same Spell Type Combat as a double-strength DILTO spell. Area of Effect 1 Group Spell Name DALTO DALTO is similar to MAHALITO except that Translation Blizzard Blast extreme cold replaces flames. In this case, Spell Type Combat anywhere from six to 36 points of damage Area of Effect 1 Group are inflicted. Spell Name LAHALITO LAHALITO is an industrial-strength MAHALITO. Translation Fire Storm Quite the flamethrower for those extra- Spell Type Combat irksome monsters. LAHALITO will inflict Area of Effect 1 Group from six to 36 points of damage. Level 5 Mage Spells Spell Name MAMORLIS MAMORLIS is similar to MORLIS, in that it Translation Terror causes monsters to be gripped with by an Spell Type Combat incapacitating fear of the party. The Area of Effect All monsters difference is that all monster groups are affected by it. Spell Name MAKANITO Any air-breathing monsters less than eighth Translation Deadly Air level are killed outright by this spell. Spell Type Combat More potent creatures are not as impressed Area of Effect All monsters by it. Spell Name MADALTO MADALTO is a supercooled DALTO, causing eight Translation Frost King to 64 hit points of damage. All monsters Spell Type Combat suffer from it, to some degree. Level 6 Mage Spells Spell Name LAKANITO All monsters in the group subjected to this Translation Suffocation spell die. But if they do not depend on air, Spell Type Combat or if they're especially magic-resistant, Area of Effect 1 Group you're in trouble. Spell Name ZILWAN This spell will destroy any one monster of Translation Dispell the Undead variety. Spell Type Combat Area of Effect 1 Monster Spell Name MASOPIC This spell duplicates the "transparency" Translation Big Glass effect of SOPIC for the whole party. Each Spell Type Combat party member's AC is reduced by four points Area of Effect Entire Party for the duration of the encounter. Spell Name HAMAN This spell is indeed terrible, and may Translation Beg & Grovel backfire on the caster. Thirteenth (or Spell Type Combat higher) level characters may cast it, but Area of Effect Unknown doing so will drain them of one level of experience. The effects of HAMAN are strange and wonderful. Level 7 Mage Spells Spell Name MALOR This spell's effects depend on the Translation Teleport situation in which the party finds itself Spell Type Any Time when it is cast. MALOR will teleport from Area of Effect Entire Party one location to another. More about MALOR When used in the heat of battle, MALOR's effects are random, although you will not be teleported away from the current Maze level. Casting it at other times, when there is more chance for concentration, affords you the opportunity to move the party anywhere in the maze. BE WARNED, however, that if you teleport yourself outside the Maze, or into an area that is solid rock, you will all be LOST FOREVER, so this spell is to be used with great caution. Combat use of MALOR will not "rock" you. Spell Name MAHAMAN The same restrictions apply to this spell as Translation Beseech do to HAMAN. However, the range of possible Spell Type Combat effects is even greater. This spell is Area of Effect Unknown generally used only when there is no other hope for survival. Spell Name TILTOWAIT The effect of this spell may be likened to Translation KERR-BLAAMMM!!! that of a small, well-contained, nuclear Spell Type Combat fusion explosion. Luckily, the party is Area of Effect All monsters shielded from its effects. The monsters are not so lucky. This spell will wreak from ten to 100 hit points worth of havoc. Priest Spells Level 1 Priest Spells Spell Name KALKI KALKI reduces the AC of all party members by Translation Blessings one point, and thus makes them harder to hit. Spell Type Combat Area of Effect Entire Party Spell Name DIOS DIOS restores from one to eight lost hit Translation Heal points to a party member. It will not bring Spell Type Any Time the dead back to life. Area of Effect 1 Person Spell Name BADIOS BADIOS causes from one to eight points damage Translation Harm to be inflicted on a monster, and may kill Spell Type Combat it. It is the reverse of DIOS. Area of Effect 1 Monster Spell Name MILWA MILWA causes a softly glowing magic light to Translation Light accompany the party, revealing all secret Spell Type Any Time doors. This spell only lasts a short while. Area of Effect Entire Party Spell Name PORFIC PORFIC lowers the AC of the caster Translation Shield considerably. The effects last for the Spell Type Combat duration of the encounter. Area of Effect Caster Level 2 Priest Spells Spell Name MATU MATU has the same AC-reducing properties as Translation Zeal KALKI, but at double the strength. Spell Type Combat Area of Effect Entire Party Spell Name CALFO CALFO permits the caster to determine the Translation X-Ray Vision exact nature of a trap on a treasure chest Spell Type Looting 95% of the time. This spell may only be used Area of Effect Caster while looking at a chest. Spell Name MANIFO MANIFO causes some of the monsters in a group Translation Statue to become stiff as statues for one or two Spell Type Combat melee rounds. Area of Effect 1 Group Spell Name MONTINO MONTINO causes the air around a group of Translation Still Air monsters to stop transmitting sound. Spell Type Combat Area of Effect 1 Group Level 3 Primst Spells Spell Name LOMILWA LOMILWA is a MILWA spell that lasts until the Translation More Light party returns to the castle. Spell Type Any Time Area of Effect Entire Party Spell Name DIALKO DIALKO cures monster-induces paralysis, and Translation Softness removes the effects of MANIFO and KATINO from Spell Type Any Time one member of the party. Area of Effect 1 Person Spell Name LATUMAPIC LATUMAPIC makes it readily apparent exactly Translation Identification what the opposing monsters are. This spell Spell Type Combat lasts until the party returns to the Castle. Area of Effect Entire Party Spell Name BAMATU BAMATU reduces the AC of each party member Translation Prayer by four points, for the duration of combat. Spell Type Combat Area of Effect Entire Party Level 4 Priest Spells Spell Name DIAL DIAL is similar to DIOS (only better), and Translation Cure restores two to sixteen hit points to a party Spell Type Any Time member. Area of Effect 1 Person Spell Name BADIAL BADIAL inflicts two to sixteen points of Translation Wound damage to a monster. Spell Type Combat Area of Effeft 1 Md��'����~~~~| <@FAs k)b ��jz2J�b ��jz2J�k [+� �{K�{s+!�+��{q3K� s hQ�� s�c �K{q��)�{K�{q�C{c) ; KqphQ��+ca�˃) s��Kk(hQ �+ {1+33+���+��{phPhQ��+cas k)j �z�2Jj �z�2JK� qKk��{�+!�z�2Ja�K�A+33+��hQ. However, the range of possible Spell Type Combat effects is even greater. This spell is Area of Effect Unknown generally used only when there is no other hope for survival. Spell Name TILTOWAIT The effect of this spell may be likened to Translation KERR-BLAAMMM!!! that of a small, well-contained, nuclear Spell Type Combat fusion explosion. Luckily, the party is Area of Effect All monsters shielded from its effects. The monsters are not so lucky. This spell will wreak from ten to 100 hit points worth of havoc. Priest Spells Level 1 Priest Spells Spell Name KALKI KALKI reduces the AC of all party members by Translation Blessings one point, and thus makes them harder to hit. Spell Type Combat Area of Effect Entire Party Spell Name DIOS DIOS restores from one to eight lost hit Translation Heal points to a party member. It will not bring Spell Type Any Time the dead back to life. Area of Effect 1 Person Spell Name BADIOS BADIOS causes from one to eight points damage Translation Harm to be inflicted on a monster, and may kill Spell Type Combat it. It is the reverse of DIOS. Area of Effect 1 Monster Spell Name MILWA MILWA causes a softly glowing magic light to Translation Light accompany the party, revealing all secret Spell Type Any Time doors. This spell only lasts a short while. Area of Effect Entire Party Spell Name PORFIC PORFIC lowers the AC of the caster Translation Shield considerably. The effects last for the Spell Type Combat duration of the encounter. Area of Effect Caster Level 2 Priest Spells Spell Name MATU MATU has the same AC-reducing properties as Translation Zeal KALKI, but at double the strength. Spell Type Combat Area of Effect Entire Party Spell Name CALFO CALFO permits the caster to determine the Translation X-Ray Vision exact nature of a trap on a treasure chest Spell Type Looting 95% of the time. This spell may only be used Area of Effect Caster while looking at a chest. Spell Name MANIFO MANIFO causes some of the monsters in a group Translation Statue to become stiff as statues for one or two Spell Type Combat melee rounds. Area of Effect 1 Group Spell Name MONTINO MONTINO causes the air around a group of Translation Still Air monsters to stop transmitting sound. Spell Type Combat Area of Effect 1 Group Level 3 Primst Spells Spell Name LOMILWA LOMILWA is a MILWA spell that lasts until the Translation More Light party returns to the castle. Spell Type Any Time Area of Effect Entire Party Spell Name DIALKO DIALKO cures monster-induces paralysis, and Translation Softness removes the effects of MANIFO and KATINO from Spell Type Any Time one member of the party. Area of Effect 1 Person Spell Name LATUMAPIC LATUMAPIC makes it readily apparent exactly Translation Identification what the opposing monsters are. This spell Spell The impression that he was either totaly confused or lying. Then I found out his father is a SCC switchman. So I ended up with several feet of manuals, 100's of dialups for things in nyc, and gave him some cosmos manuals which he wanted. It ws very profitable from my end of it anyway. ME: I always wondered were all that came from. AN: ha, yeah, well you can trash from now until 1990, or you can just order the fucking things from AT&T, I'm on their mailing lists with a maildrop as a TIRM director. They just keep sending more and more junk. ME: What did the SCC guy teach you about? AN: Various things, and cleared up a lot of misconceptions about ANI and how it actually works, auto-verify, things like that, which I really didn't know the answers to. He had it as sort of a hobby as well, he was on some cosmos kick, and I helped him out, so he was grateful. He also had an apple and to most normal people, you mention free software, and they get this happy expression. Future 40 yr. old new wares kids being born. ME: Speaking of that, what do you think of the pirate world? To my knowledge you are one of the only phreaks to ever be in any large pirate group. {Apple Mafia} AN: Well that wasn't through any real involement. I just happened to be friends with a lot of the people and at the time it was a new idea. (A group), so I said why not. ME: What do you think of pirates? did you crack software? AN: Hahahahaha, yeah dude, I crack the lates36 dam MADI Regeneration: All hp rs MABADI Maiming: all but 1-8 hp LOKTOFEIT Recall: Tele castle MALIKTO Wrath: 12-72 dam KADORTO Resurrection: all hp rs Have phun.. OKTOFEIT Recall: Tele castle