---
generator: pandoc
title: Guerrilla Game Playfield Graphics Purpose
viewport: 'width=device-width, initial-scale=1.0, user-scalable=yes'
---
2018-04-05T11:20:32+10:00
Out of nowhere, I figured out how to simulate progressing from the
beach, to the jungle, to the mountain in the game.
I am gonna use randomly generated "speckles" of playfield graphics on
top of layered background colours.
What I will do is allow colours between certain vertical bands of
screens up and down the map. I will just have a forward counting,
non-rerversible polynomial counter for the random speckles. The
playfield of course will be reflected.