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Comment by ☯️ dragfyre

Re: "I'm working on a proof of concept for that game I mentioned..."

In: s/smolgaming

Rate limits are in and seem pretty solid and not too irritating. I've also added some basic caching to reduce the CPU load. I have an idea of how to handle possible registration spam; it'll require a bit of refactoring. All told, we should be ready for alpha within the coming week.

☯️ dragfyre [OP]

Oct 27 · 7 weeks ago

2 Later Comments ↓

☯️ dragfyre [OP] · Oct 30 at 13:27:

Soon.

Crostic Nines ⑨ • 2024-10-30

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🙋 21 💁 2 ⏱️ 3h7m 🏆 255pts

☯️ dragfyre [OP] · Nov 02 at 08:13:

Refactoring is done, and everything that needs to be there is there. Time to do some last-minute debugging and then we're ready to launch!

Original Post

🌒 s/smolgaming

I'm working on a proof of concept for that game I mentioned earlier. I won't give away too much just yet, but it's a word guessing game. The basics of gameplay are working; making it look good in Gemini will come later. The biggest headache right now is generating grammatically correct clues. Right now, the word list includes a lot of derived forms, like "walks" and "walked". I've used NLTK and WordNet to auto-generate clues, but the problem is, it lemmatizes words and gives definitions for the...

💬 dragfyre · 13 comments · Oct 13 · 2 months ago