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Tech buildings are buildings that can be captured with an engineer. They cannot be constructed by Allies or Soviets. They can be found on some maps.
The Biological Lab is a tech structure that is found on some maps. It can be captured with an engineer to allow training zombies and giant ants from barracks.
From the maps in the official map pool, the only maps that feature a biological lab are Crossfire and Mad Science.
The Communications Center is a tech structure that is found on some maps. It can be captured with an engineer to reveal a large area around it.
The communications center reveals 10 cell radius area around it.
The Forward Command is a tech structure that is found on some maps. It can be captured with an engineer to allow the placement of buildings around it.
The forward command has a circular area with 8 cell radius for building around. For comparison, a construction yard's radius for building is 16 cells.
It takes 30 seconds to capture a forward command center. It is 15 seconds for other buildings.
The Hospital is a tech structure that is found on some maps. It can be captured with an engineer to make all infantry self-heal, regardless of their location on the map.
Infantry units under a hospital's effect heal 5 HP each 100 ticks or 4 seconds. Healing starts only if damage has not been received for 125 ticks or 5 seconds. Multiple hospitals do not amplify this effect.
The Oil Derrick is a tech structure that is found on some maps. It can be captured with an engineer for extra income.
Oil derricks give $100 on capture and additional $100 for each 375 ticks or 15 seconds.