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Ensemble - a new puzzle game for Gemini

I am considering putting together a new-old puzzle for Geminauts based on the game Set.

I have two options:

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Inlined image version requires Lagrange with a couple of settings tweaked:

Once these are set, click on the mockup link below and let me know if you can see it and what you think...

gemini://tilde.cafe/~stack/test1.gmi

Also please let me know if you think it's too much trouble or if you don't want to or can't use Lagrange

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On the other hand here is a character- based version. For best results view in dark mode, or better yet allow Lagrange setting:

gemini://tilde.cafe/~stack/test.gmi

You should probably zoom in..

Which makes more sense to you?

Please post your thoughts on BBS or email stack at tilde.cafe

🚀 stack

Oct 12 · 2 months ago · 👍 gritty, krash

11 Comments ↓

☯ī¸ dragfyre ¡ Oct 12 at 01:33:

The character-based one makes a lot more sense for Gemini. Sure, it's not exactly the same because the symbols are different, but hey, it's your game and it looks like you've found a good way to achieve the same gameplay within the limitations of the medium 👍

đŸ–Ĩī¸ mrrobinhood5 ¡ Oct 12 at 01:54:

I changed the settings. I see the inline image and the link under that. is it just 1 image? or each card is in line??

edit: I prefer the text version, it's more gemini-y feel to it.

🚀 stack [OP] · Oct 12 at 02:16:

Yeah, I am definitely more into the text version. I didn't think the imgage one is possible at all until Skyjake pointed out how to hide images in data URL, and was tempted... I did spend a lot of time figuring out how to make it work in text mode.

☯ī¸ johano ¡ Oct 12 at 02:28:

just verifying, the "enter 3 cards" link on the text version is not live yet, correct?

🚀 stack [OP] · Oct 12 at 02:42:

It's a mock-up, not working

🐧 krash · Oct 12 at 07:35:

+1 for text

🚀 mbays · Oct 12 at 08:34:

text, definitely. I'd also appreciate monochrome and ascii-only options. I wouldn't mind the image version too much if it were a normal link, but the clients I use don't support data uris (and nor do I want them to)

🕹ī¸ skyjake [...] ¡ Oct 12 at 08:48:

Text is the better choice in terms of compatibility, although I like the visual clarity of the image. How about doing both? 🙂

The black text background makes it look a bit too dark for me, though. How about using the BG color for the tile colors?

🐐 satch · Oct 12 at 13:23:

Yeah the visibility for the text version leaves something to be desired but could definitely be improved.

🚀 stack [OP] · Oct 12 at 15:46:

I will mock-up a gray background, but it will make colors less obvious . Darknes actually helps: on light background it is almost impossible to see colors with thin lines...

🍀 gritty · Oct 13 at 00:28:

I like it. +1 for text as well

I own a copy of this game. it's fun