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Consider the flowers of a garden. Though differing in kind, color, form and shape, yet, inasmuch as they are refreshed by the waters of one spring, revived by the breath of one wind, invigorated by the rays of one sun, this diversity increaseth their charm and addeth unto their beauty. (‘Abdu’l-Bahá)
Flower Flood is an adaptation of the Flood puzzle as popularized by Simon Tatham. In this game, you are a gardener with a green thumb, love in your heart, and a magical watering can in your hand. Your aim is to make all the flowers in your garden bloom.
Discuss Flower Flood in s/smolgaming @ Geminispace BBS!
Compatible with most (all?) Gemini clients.
Compatible only with Gemini clients that understand ANSI colours (see "How it works" below).
Set up your own Flower Flood garden and play.
Your garden is full of sprouts represented by lowercase letters. When watered, they become uppercase letters, blooming into six types of flowers: 🌸 C – cherry blossoms (sakura), 🌼 D – daisies, 🌺 H – hibiscus, 🌹 R – roses, 🌻 S – sunflowers and 🌷 T – tulips.
Your watering can causes flowers (or uniform groups of flowers) to bloom if they are next to a flower that has already bloomed. The watering can only waters one type of flower at a time. For flowers to be 'next to' each other, they must be directly adjacent up, down, or to the left or right—never diagonal.
In the example below, the watering can could make the 'h' at lower left bloom because it is next to two flowers that have bloomed; the other 'h' at lower middle is too far away and would not bloom.
T S C t * d h C s h c r
There are sometimes rocks in your garden, shown as '*'. Nothing wrong with that, of course, except that they can get in the way of making flowers bloom. Naturally, if you water a rock, it does not bloom; it only gets wet. The game tries to place rocks in such a way that they never totally block a flower, so that's nice.
You may also like to read the manual for Simon Tatham's Flood puzzle. There's not much to read, but the core gameplay is the same.
This game has optional support for ANSI colours, in case you're using a client that can understand ANSI codes (such as Lagrange, Diohsc or Amfora). For best results, enable both foreground (FG) and background (BG) colours (Check Preferences > Content in the desktop version of Lagrange, or Settings > Fonts in the mobile version).
To check whether your client and system support ANSI colours, you can open the display test file at the link below.
You don't need a client certificate to play this game! The game's state is stored in the URL. That also means that you can bookmark the game page so that you can come back to it later and continue from where you left off.