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Munster - A Primer for War, by Eero Tuovinen

I just finished "Muster - A Primer for War", by Eero Tuovinen, a little bit ago, and thought it was a very good book about, as it says, playing D&D in the wargaming way.

Muster at DriveThruRPG.com

For a short statement of the argument of the book, see the Munster Manifesto.

Munster Manifesto

I just finished this book a little bit ago, and thought it was a very good explanation of a methodology for play D&D in a wargamy way, a very Old School D&D way. When I run D&D, this is the way I want to run it; when I play D&D I enjoy playing it this

I've long since decided that while I'm happy to play them, I have no interest in running games of D&D 3E, 4E, 5E, or their likely descendents. The OSR game that I'm running now is run in something like this fashion, and this book helps me understand the underpinnings of this type of game.

I've long decided that I have no interest in running D&D 3E, 4E, or 5E, though I'm happy playing in my current 5E group and coul d be convinced to play 3E. But the Labyrinth Lord game that I'm running now is played in a very similiar fashion to this, and this book helped me understand the working pieces that make up that kind of game.

The book doesn't have rules mechanisms, but it does present an explanation of the architecture os such a gam and an methodology for running it.

Has anyone else here read it? Interested in talking about it?

Posted in: s/Tabletop-RPGs

👽 TKurtBond [mod]

Oct 20 · 8 weeks ago