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s/Vulkan

This subspace will attempt to collect and curate resources related to graphics development with Vulkan mostly towards beginners. Preferably in C/C++ with SDL in order to grasp the founding blocks.

I'd like to have a sane place free from agendas for constructive discussions for Vulkan initiates.

๐Ÿš€ Moderated by: rage

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๐Ÿš€ rage [mod]

Vulkanised 2024: Common Mistakes When Learning Vulkan - Charles Giessen โ€” Vulkanised 2024: Common Mistakes When Learning Vulkan - Charles Giessen

๐Ÿ’ฌ View post ยท Sep 29 ยท 3 months ago

๐Ÿš€ rage [mod]

Vulkanised 2023 Tutorial: An Introduction to Vulkan โ€” This tutorial was presented at Vulkanised 2023 (Feb 7-9, Munich Germany). Vulkanised is organised by the Khronos Group and is the largest event dedicated to 3D developers using the Vulkan API. The event provides a unique opportunity to bring the Vulkan developer community together to exchange ideas, solve problems and help steer the future development of the Vulkan API and ecosystem.

๐Ÿ’ฌ View post ยท Sep 28 ยท 3 months ago

๐Ÿš€ rage [mod]

Vulkan Graphics Development in C++ playlist โ€” Amazing explanation by Andrew Mengede - "GetIntoGameDev" for all of the needed stages on youtube done step-by-step

๐Ÿ’ฌ View post ยท Sep 28 ยท 3 months ago

๐Ÿš€ rage [mod]

Alexander Overvoorde's tutorial for Vulkan โ€” [https link] This tutorial uses GLFW instead SDL Rather comprehensive tutorial which includes a reference to Basic graphics programming in the introductory page.

๐Ÿ’ฌ View post ยท Sep 26 ยท 3 months ago

๐Ÿš€ rage [mod]

Sascha Willem's Vulkan tutorials โ€” GitHub repo from Sascha Willems seems like a good start: [https link]

๐Ÿ’ฌ 1 like ยท Sep 26 ยท 3 months ago

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