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Stuff relating to Pokemon, including: battles, unofficial games, FOSS battle simulator implementations, etc.
I had seen a suggestion for a item that does additive to stats. I had similar idea of additive items before, but this one is one I had seen. It adds +floor(L/10)+1 (where L is holder's level) to Physical Attack, Special Attack, Physical Defense, Special Defense, Speed, and to the accuracy of moves. (This is a direct addition to the number, not stat stages. For accuracy, e.g. a normally 70% accuracy becomes 81% at level 100.) (This doesn't give as much bonus than other items do, but applies to...
💬 View post · Dec 15 · 2 days ago
Pokemon battle simulator in C — I intend to make a Pokemon battle simulator in C and would like to work multiple people together on it. I can set up a newsgroup on my NNTP server for the discussion of the project. Goals: It must be FOSS. Written in C, without any dependencies except some parts of the standard library. Made as a library that can be called by other programs. The library does not perform any I/O except by FILE objects given by the caller and by callback functions given by the...
💬 3 likes · Sep 29 · 3 months ago
Idea of pokemon moves/abilities/items — Ability [???]: Prevents selection and execution of add-on commands (mega-evolution, Z-moves, dynamax, terastal), for all pokemons including self. Does not prevent the execution of the originally selected move. For example, if you try to select Z-Protect then it will execute (non-Z) Protect instead (it will still protect from attacks but will not reset lowered stats), and if you try to dynamax and select Explosion so that it would be Max Strike instead,...
💬 3 comments · 1 like · Sep 26 · 3 months ago